The Wreath of Snakes
A trial against Seiryu, the azure dragon of the Four Lords. This fight features sigil mechanics that require players to read visual cues.
Seiryu
Phase 1
| Mechanic | Type | Description |
|---|---|---|
| Fifth Element | Raidwide | Room-wide AoE damage. Healers prepare. |
| Infirm Soul | Tankbuster | Tank buster attack. Use defensive cooldowns. |
| Serpent Descending | Spread | Circle AoE markers on 4 players. Spread out to avoid overlapping damage. |
| Kuji-kiri | AoE | Grid of line AoEs appears. Stand between the lines to avoid damage. |
| Forbidden Arts | Stack | Line stack marker that fires twice. Stack with the marked player in a line. |
Notes: Pay attention to the grid patterns during Kuji-kiri.
Onmyo Sigil Mechanic
| Mechanic | Type | Description |
|---|---|---|
| Yin-Yang Symbol | AoE | Seiryu teleports and creates a yin-yang symbol. Run away—creates a point-blank AoE. |
| Serpent-Eye Sigil | AoE | Seiryu creates a serpent-eye symbol. Get close—creates a large AoE with safe zone around Seiryu. |
Notes: Watch the symbol that appears to know whether to run away or move close.
Phase 2
| Mechanic | Type | Description |
|---|---|---|
| Summon Shiki | Adds | Summons minions in a fixed sequence. Handle adds while continuing mechanics. |
Notes: Adds spawn in a predictable order. Assign DPS to handle them while others focus on Seiryu.