Face Good King Moggle Mog XII and his royal guard in this whimsical but challenging 8-player trial.
King Moggle Mog XII
Phase 1: Mogglesguard Waves
The battle begins with waves of Moogle guards that must be defeated.
Wave 1
| Mechanic | Type | Description |
|---|
| Whiskerwall Kupdi Koop | Adds | Paladin moogle - casts Spinning Mogshield (circle AoE, vulnerability) |
Wave 2
| Mechanic | Type | Description |
|---|
| Ruffletuft Kupta Kapa | Adds | Warrior moogle - 1000-koponze Swipe (cone AoE, vulnerability) |
| Wooly Wart Kupu Kogi | Adds | Archer moogle - Mograin of Death targets random players |
Wave 3
| Mechanic | Type | Description |
|---|
| Puksi Piko | Adds | Bard moogle - Moggleday Night Fever (cone, forces dancing) |
| Furryfoot Kupli Kipp | Adds | White Mage moogle - Pom Holy damages all; kill first |
Notes: Kill the White Mage first to prevent healing the Bard.
Wave 4
| Mechanic | Type | Description |
|---|
| Pukna Pako | Adds | Rogue moogle - Moogle Thrust targets tank |
| Pukla Puki | Adds | Black Mage moogle - Pom Meteor places 4 circles; one player each |
Phase 2: The King
| Mechanic | Type | Description |
|---|
| Memento Moogle | Raidwide | Party-wide damage |
| Good King’s Decree | Adds | Revives some defeated moogles (untargetable) |
| Pom Stone III | AoE | Center circle + outer donut AoE |
Tips:
- Focus all attacks on the King - revived moogles are untargetable
- Continue avoiding moogle abilities from Phase 1
- Spread for Mograin of Death
- Stack one player per meteor circle during Pom Meteor