Thornmarch (Extreme)

A Realm Reborn Trial Lv50 iLvl 80 Extreme

The Extreme version of the Thornmarch trial. An 8-player encounter with a unique damage mechanic where the King only takes damage when his moogles die.

King Moggle Mog XII

Core Mechanic: Life Sharing

The King is invulnerable to direct damage. When a moogle dies, the King sacrifices his HP to revive it. The strategy is to bring all moogles low, then kill them to maximize King damage.

Fight Structure

Phase 1 → Kill 1 Moogle → Phase 2 → Kill 1 Moogle → Phase 3 → Kill All Moogles → Phase 4

Moogle Abilities

Controllable Moogles (Have Aggro Tables)

MoogleRoleNotes
Paladin (Whiskerwall)TankApplies debuff - cannot be tanked with Warrior
Warrior (Ruffletuft)TankApplies debuff - cannot be tanked with Paladin

Tank Assignment: Each tank takes one - they cannot be tanked together.

Uncontrollable Moogles

MoogleRoleMechanic
Black Mage (Pukla Puki)DPSFlare - must be interrupted with direct damage (stun/silence don’t work); casts meteor AoE
White Mage (Kupli Kipp)HealerHeals other moogles - high priority
Archer (Kupu Kogi)DPSRandom attacks with dangerous stacks - use Virus
Thief (Pukna Pako)DPSRandom target attacks
Bard (Puksi Piko)SupportBuffs nearby moogles

Delta Attack (Pombination)

MechanicTypeDescription
Delta AttackAoEBard, Thief, Archer form triangle AoE - massive damage

Watch for “Pombination” buff on moogles to know it’s coming.

Phase 2 & 3: Combination Attacks

MechanicTypeDescription
Moogle-go-round + HolyAoEHoly must be cancelled by hitting WHM; applies 2 cleansable debuffs
Moogle Taunt + Poison FieldAoEPaladin taunts 3 nearest players - position non-healers closest
Aggro Reset-PLD/WAR moogles reset aggro - tanks regain threat quickly
Arrow RainAoEHigh damage on random targets - Virus the Archer

Critical: Two taunted healers = wipe. Keep healers away from Paladin.

Tank Mechanics

MechanicTypeDescription
Tank SwapTankbusterAlternate the King between tanks
Stack Management-Prevent 4 stacks on PLD/WAR moogles by swapping

Tips:

  • Bring all moogles to low HP before killing
  • Interrupt Black Mage Flare with damage, not stun/silence
  • Keep non-healers closest to Paladin for taunt mechanic
  • Tanks must manage both the King and their assigned moogle
  • Communication and coordination are essential