The Striking Tree (Extreme)
The Extreme version of the Ramuh trial. An 8-player encounter centered around orb management and precise execution of the Chaotic Strike save mechanic.
Ramuh
Ramuh remains stationary in the center and has no cleave attacks. The fight revolves around lightning orb management.
Orb Mechanics
| Buff | Orb Count | Effect |
|---|---|---|
| Electroconductivity | Exactly 3 | Required for tanks to survive Shock Strike |
| Overcharge | 4+ orbs | Reduces healing received (stacks up to 3x) |
Critical: Leave orbs on the ground for saves and tether breaks.
Phase 1 (100% - 64%)
| Mechanic | Type | Description |
|---|---|---|
| Thunderstorm | AoE | AoEs on players - some stationary, spawn orbs when exploding |
| Thunderspark | AoE | PBAoE on Ramuh - move away during cast |
| Shock Strike | Tankbuster | Requires 3 Electroconductivity stacks or instant death |
| Chaotic Strike | AoE | Two non-tanks get Terror - walk toward Ramuh, stunned |
Chaotic Strike Save: Player with active Thunderstorm (circle outline) must stand near Terrored player to shock them free. Set a waymark behind Ramuh as the save point.
Tank Swap Pattern
- Off-tank collects 3 orbs after every other Thunderstorm
- Off-tank provokes to swap
- Repeat throughout fight
Phase 2: Add Phase (64% HP)
| Mechanic | Type | Description |
|---|---|---|
| Grey Arbiters | Adds | Six adds spawn in a circle |
| Judgement Bolt | Enrage | Kills party if any adds survive |
Strategy: Kill all adds before Judgement Bolt completes. Previous mechanics continue during this phase.
Phase 3 (64% - 30%)
| Mechanic | Type | Description |
|---|---|---|
| Rolling Thunder | AoE | Two players tethered by lightning |
| All Phase 1 | - | All previous mechanics continue |
Rolling Thunder: One tethered player collects 3 orbs to break the chain.
Phase 4 (30% - 0%)
| Mechanic | Type | Description |
|---|---|---|
| Bat Phase | Adds | Bats spawn - handle while continuing mechanics |
| Increased intensity | - | Faster ability rotations |
Tips:
- Orb management is the key to this fight
- Tanks swap after every Shock Strike
- Never collect 4+ orbs - healing reduction is brutal
- Save designated players for Chaotic Strike rescues
- Grey Arbiters must all die before Judgement Bolt
- Rolling Thunder tethers require 3 orbs to break