The Striking Tree (Extreme)

A Realm Reborn Trial Lv50 iLvl 85 Extreme

The Extreme version of the Ramuh trial. An 8-player encounter centered around orb management and precise execution of the Chaotic Strike save mechanic.

Ramuh

Ramuh remains stationary in the center and has no cleave attacks. The fight revolves around lightning orb management.

Orb Mechanics

BuffOrb CountEffect
ElectroconductivityExactly 3Required for tanks to survive Shock Strike
Overcharge4+ orbsReduces healing received (stacks up to 3x)

Critical: Leave orbs on the ground for saves and tether breaks.

Phase 1 (100% - 64%)

MechanicTypeDescription
ThunderstormAoEAoEs on players - some stationary, spawn orbs when exploding
ThundersparkAoEPBAoE on Ramuh - move away during cast
Shock StrikeTankbusterRequires 3 Electroconductivity stacks or instant death
Chaotic StrikeAoETwo non-tanks get Terror - walk toward Ramuh, stunned

Chaotic Strike Save: Player with active Thunderstorm (circle outline) must stand near Terrored player to shock them free. Set a waymark behind Ramuh as the save point.

Tank Swap Pattern

  1. Off-tank collects 3 orbs after every other Thunderstorm
  2. Off-tank provokes to swap
  3. Repeat throughout fight

Phase 2: Add Phase (64% HP)

MechanicTypeDescription
Grey ArbitersAddsSix adds spawn in a circle
Judgement BoltEnrageKills party if any adds survive

Strategy: Kill all adds before Judgement Bolt completes. Previous mechanics continue during this phase.

Phase 3 (64% - 30%)

MechanicTypeDescription
Rolling ThunderAoETwo players tethered by lightning
All Phase 1-All previous mechanics continue

Rolling Thunder: One tethered player collects 3 orbs to break the chain.

Phase 4 (30% - 0%)

MechanicTypeDescription
Bat PhaseAddsBats spawn - handle while continuing mechanics
Increased intensity-Faster ability rotations

Tips:

  • Orb management is the key to this fight
  • Tanks swap after every Shock Strike
  • Never collect 4+ orbs - healing reduction is brutal
  • Save designated players for Chaotic Strike rescues
  • Grey Arbiters must all die before Judgement Bolt
  • Rolling Thunder tethers require 3 orbs to break