The Navel (Hard)
Hard mode version of the Titan trial. Introduces several mechanics that appear throughout the game.
Titan
The Lord of Crags, primal of the Kobolds. This fight introduces key mechanics that repeat in Extreme and many later fights.
Phase 1 (100% - 75%)
| Mechanic | Type | Description |
|---|---|---|
| Rock Buster | Tankbuster | Heavy physical damage on main tank - use cooldowns |
| Tumult | Raidwide | Multiple hits of party-wide damage - healers prepare |
| Landslide | Cleave | Long rectangular AoE knockback - will knock off platform |
| Weight of the Land | AoE | Circular AoEs under random players - move out |
Phase 2 (Heart Phase)
| Mechanic | Type | Description |
|---|---|---|
| Geocrush | Raidwide | Jump to center dealing proximity damage - run to edge |
| Granite Gaol | Adds | Imprisons a player in stone - destroy to free them |
| Titan’s Heart | DPS Check | Must destroy heart before enrage |
Notes:
- Stay near edge during Geocrush but not so close you fall off
- Prioritize freeing gaol’d players
- Use LB on heart if needed
Phase 3 (75% - 0%)
| Mechanic | Type | Description |
|---|---|---|
| All previous | - | All Phase 1 mechanics continue |
| Bomb Boulders | AoE | Bombs drop on platform - they explode in sequence, find safe spots |
| Mountain Buster | Tankbuster | Upgraded tankbuster - requires heavy mitigation |
Tips:
- Watch the order bombs drop - first to land explode first
- Tank should use invuln or heavy cooldowns for Mountain Buster
- Healers should top party before Tumult casts
- Never stand near platform edge except during Geocrush