The Howling Eye (Extreme)

A Realm Reborn Trial Lv50 iLvl 65 Extreme

The Extreme version of the Garuda trial. An 8-player encounter with complex add management and multiple phases. One of the original “big three” ARR Extreme trials.

Garuda

Phase 1 (100% - ~75%)

MechanicTypeDescription
DownburstCleaveFrontal cleave - tank faces away from party
FrictionAoEHits random player and nearby allies/boulders
Wicked WheelAoEInstant circle AoE around Garuda
Eye of the StormAoEDonut AoE in outer ring - stay toward center
Mistral SongCleaveColumn AoE - hide behind boulder to break line-of-sight

Notes: First 20 seconds are mechanic-free for opening DPS.

Phase 2 (First Add Phase)

MechanicTypeDescription
Chirada & SuparnaAddsTwo adds spawn with Garuda
Satin PlumeAddsKill first - prevents raid-wide sleep
ReckoningEnrageWipes if any boulders are destroyed or adds survive

Strategy:

  • Tanks separate Chirada and Suparna
  • Kill Satin Plume immediately
  • All adds must die before Reckoning cast completes

Phase 3 (Second Add Phase)

MechanicTypeDescription
Spiny PlumeAddsBuilds stacking debuffs on tank - provoke to manage
Mistral ShriekRaidwideWipes party unless inside Spiny Plume’s protective dome

Critical Mechanic: Kill the Spiny Plume ONLY when Garuda begins casting Shriek, then immediately enter the protective dome it creates.

Phase 4 (Final Phase)

MechanicTypeDescription
All previous-All mechanics continue
Increased intensity-Faster ability rotations
Sisters returnAddsChirada and Suparna may respawn

Tips:

  • Protect boulders at all costs in Phase 2
  • Tank swap when Spiny Plume stacks get high
  • Kill Satin Plume first to prevent sleep
  • Timing on Spiny Plume death is critical for Shriek survival
  • Coordinate add priorities with your party
  • This fight has multiple hard checks - communication is key