The Seat of Sacrifice (Extreme)

Shadowbringers Trial Lv80 iLvl 480 Extreme

The extreme version of the Warrior of Light trial featuring three main phases plus an add phase. Complex mechanic combinations and job-specific mechanics make this one of the more intricate Shadowbringers trials.

Warrior of Light (Elidibus)

Pre-Fight Setup

Assign clock positions for spread mechanics and designate light party stacks.

Phase 1

MechanicTypeDescription
Terror UnleashedRaidwideHP reduced to 1 with Walking Dead debuff. Healers must top everyone off immediately.
To the Limit 3AoEFirst Limit Break attack requiring full party positioning.
To the Limit 2AoESecond LB attack with different formation requirements.
To the Limit 1AoEThird LB attack variation.
Solemn ConfiteorSpreadSpread markers under players. Move to assigned clock positions.
Imbued Saber (Stone/Holy + Fire/Ice)AoESaber imbued with two elements. Stone = knockback (position accordingly), Holy = stack. Fire = stop moving, Ice = keep moving. Handle both elements in sequence.
Sword of LightAoETriangular danger zone from floating sword. Identify safe side.
The Bitter EndTankbusterHeavy tankbuster requiring strong mitigation.
Dragon DiveAoEBoss jumps to player—spreads required.
GazeGazeLook away from the boss to avoid debuff.
Elddragon DiveAoEEnhanced dive attack with larger AoE.

Notes: Phase 1 introduces the LB mechanics and elemental combinations. Learn to read the two-element Imbued Saber quickly.

Add Phase

MechanicTypeDescription
Spectral WarriorsAddsSpectral adds spawn and must be handled.
HR TethersAoETethers require specific positioning—one common strategy has healers take tethers.
DPS TowersStackTowers spawn that DPS must soak.
Ultimate CrossoverRaidwideHeavy damage if mechanics aren’t handled correctly.

Notes: The add phase requires coordination. Assign tether handlers and tower soakers beforehand.

Phase 2

MechanicTypeDescription
Job CombinationsAoEBoss uses combinations based on job pairings: WHM+BLM (healer/caster combo), DRK+BRD (tank/ranged combo), NIN (uptime mechanic), SMN+WAR (summoner/warrior combo). Each has unique mechanics.
QuintuplecastAoEBoss casts five spells in sequence. Watch and react to each in order.
Fast Sword of LightAoEFaster version of Phase 1 Sword of Light. Less time to identify safe zone.
Hallowed GroundTankbusterBoss uses Hallowed Ground animation before a massive attack.
The Bitter EndTankbusterReturns with higher damage.
EnrageEnrageMust defeat the boss before enrage.

Notes: Phase 2 job combinations require learning each pattern. The fight has a strict DPS check—maintain uptime while handling mechanics.

Mechanic Details

MechanicTypeDescription
WHM+BLMAoEHealing magic combined with black magic creates specific AoE patterns.
DRK+BRDAoEDark Knight and Bard abilities create darkness zones with traveling AoEs.
NINAoENinja mechanics allow for uptime if positioned correctly.
SMN+WARAddsSummoner summons and Warrior attacks create add spawns with charge mechanics.

Notes: Each job combination has a distinct pattern. Learning all of them is required for consistent clears.