Extreme version of King Thordan featuring up to 9 phases with the Knights of the Round. One of Heavensward’s most challenging trials with complex multi-knight mechanics.
King Thordan
The corrupted Archbishop returns with his full complement of knights, each with unique mechanics that must be handled simultaneously.
Phase 1 - Thordan Solo
| Mechanic | Type | Description |
|---|
| Ascalon’s Might | Tankbuster | Heavy three-hit combo - requires tank cooldowns |
| Heavenly Heel | Tankbuster | Massive damage with knockback - use invuln or swap |
| Ascalon’s Mercy | Cleave | Three frontal cones with Windburn - move behind Thordan |
| The Dragon’s Eye | Gaze | Buff appears before The Dragon’s Gaze - look away or gain Terror |
| Lightning Storm | Spread | Marked players spread to avoid overlapping circles |
| Dragon’s Rage | Stack | Follow-up to Lightning Storm - stack after spreading |
Notes:
- Tank swap after Heavenly Heel to reset stacks
- Dragon’s Eye → Dragon’s Gaze is a quick sequence - react fast
Phase 2 - Knights Appear
| Mechanic | Type | Description |
|---|
| Holy Chains | Mechanic | Random players chained - spread apart quickly to break |
| Ser Adelphel & Janlenoux | Adds | Dash creating light orbs - position between explosion zones |
| Holiest of Holy | Raidwide | Room-wide damage from explosions |
Phase 3 - Sacred Cross
| Mechanic | Type | Description |
|---|
| Ser Zephirin | Adds | Spawns with Sacred Cross cast - must kill before cast finishes |
| Sacred Cross | Enrage | Damage equals Zephirin’s remaining HP - 100% HP = wipe |
| Spiral Thrust | AoE | Three knights dive in cone patterns - find safe zones between |
Notes:
- This is a critical DPS check - focus all damage on Zephirin
- Spiral Thrust has a set pattern - learn the safe floor areas
Phase 4 - Conviction Towers
| Mechanic | Type | Description |
|---|
| Conviction | Stack | Four towers spawn - each needs at least one player |
| Tower Failure | Raidwide | Unsoaked towers cause party-wide damage and Paralysis |
| Heavensflame | AoE | Fire pools drop where players stack - bait then move |
Notes:
- Pre-assign tower positions (tanks/healers/DPS)
- Stack Heavensflame pools to minimize covered area
Phase 5 - Meteors
| Mechanic | Type | Description |
|---|
| Meteor | Adds | Large meteor must be destroyed before landing |
| Comet | Adds | Smaller comets - also must be destroyed |
| Ser Guerrique | AoE | Concentric ring AoEs - safe behind his cone attack |
Notes:
- Use caster/ranged Limit Break on Meteor if needed
- Melee should focus small comets
Phase 6 - Knights Duo
| Mechanic | Type | Description |
|---|
| Ser Adelphel & Janlenoux | Adds | Both spawn together - keep separated or they buff each other |
| Holiest of Holy | Raidwide | Enhanced version with more orbs |
| Skyward Leap | Stack | Marked player gets jumped on - party stacks |
Phase 7 - Spear of the Fury
| Mechanic | Type | Description |
|---|
| Ser Ignasse | Adds | Appears with Spear of the Fury attack |
| Spear of the Fury | AoE | Large line AoE - dodge to the sides |
| Heavy Impact | Knockback | Multi-ring knockback - use immunity or position carefully |
Phase 8 - Ultimate End
| Mechanic | Type | Description |
|---|
| Ultimate End | Raidwide | Massive party-wide damage - stack, shield, and heal through |
| Damage Down | Debuff | Thordan gains Damage Down after Ultimate End |
Phase 9 - Final Phase
| Mechanic | Type | Description |
|---|
| All Previous | - | Mechanics cycle rapidly |
| Enrage | Enrage | Hard enrage timer - must kill before |
Tips:
- Pre-assign all positions: towers, spreads, add targets
- Main tank and off-tank should coordinate swaps
- Save Limit Break 3 for Meteor phase unless group DPS is high
- Practice the Spiral Thrust safe zone pattern
- Healers should pre-shield for Ultimate End