The Minstrel's Ballad: Thordan's Reign

Heavensward Trial Lv60 iLvl 190 Extreme

Extreme version of King Thordan featuring up to 9 phases with the Knights of the Round. One of Heavensward’s most challenging trials with complex multi-knight mechanics.

King Thordan

The corrupted Archbishop returns with his full complement of knights, each with unique mechanics that must be handled simultaneously.

Phase 1 - Thordan Solo

MechanicTypeDescription
Ascalon’s MightTankbusterHeavy three-hit combo - requires tank cooldowns
Heavenly HeelTankbusterMassive damage with knockback - use invuln or swap
Ascalon’s MercyCleaveThree frontal cones with Windburn - move behind Thordan
The Dragon’s EyeGazeBuff appears before The Dragon’s Gaze - look away or gain Terror
Lightning StormSpreadMarked players spread to avoid overlapping circles
Dragon’s RageStackFollow-up to Lightning Storm - stack after spreading

Notes:

  • Tank swap after Heavenly Heel to reset stacks
  • Dragon’s Eye → Dragon’s Gaze is a quick sequence - react fast

Phase 2 - Knights Appear

MechanicTypeDescription
Holy ChainsMechanicRandom players chained - spread apart quickly to break
Ser Adelphel & JanlenouxAddsDash creating light orbs - position between explosion zones
Holiest of HolyRaidwideRoom-wide damage from explosions

Phase 3 - Sacred Cross

MechanicTypeDescription
Ser ZephirinAddsSpawns with Sacred Cross cast - must kill before cast finishes
Sacred CrossEnrageDamage equals Zephirin’s remaining HP - 100% HP = wipe
Spiral ThrustAoEThree knights dive in cone patterns - find safe zones between

Notes:

  • This is a critical DPS check - focus all damage on Zephirin
  • Spiral Thrust has a set pattern - learn the safe floor areas

Phase 4 - Conviction Towers

MechanicTypeDescription
ConvictionStackFour towers spawn - each needs at least one player
Tower FailureRaidwideUnsoaked towers cause party-wide damage and Paralysis
HeavensflameAoEFire pools drop where players stack - bait then move

Notes:

  • Pre-assign tower positions (tanks/healers/DPS)
  • Stack Heavensflame pools to minimize covered area

Phase 5 - Meteors

MechanicTypeDescription
MeteorAddsLarge meteor must be destroyed before landing
CometAddsSmaller comets - also must be destroyed
Ser GuerriqueAoEConcentric ring AoEs - safe behind his cone attack

Notes:

  • Use caster/ranged Limit Break on Meteor if needed
  • Melee should focus small comets

Phase 6 - Knights Duo

MechanicTypeDescription
Ser Adelphel & JanlenouxAddsBoth spawn together - keep separated or they buff each other
Holiest of HolyRaidwideEnhanced version with more orbs
Skyward LeapStackMarked player gets jumped on - party stacks

Phase 7 - Spear of the Fury

MechanicTypeDescription
Ser IgnasseAddsAppears with Spear of the Fury attack
Spear of the FuryAoELarge line AoE - dodge to the sides
Heavy ImpactKnockbackMulti-ring knockback - use immunity or position carefully

Phase 8 - Ultimate End

MechanicTypeDescription
Ultimate EndRaidwideMassive party-wide damage - stack, shield, and heal through
Damage DownDebuffThordan gains Damage Down after Ultimate End

Phase 9 - Final Phase

MechanicTypeDescription
All Previous-Mechanics cycle rapidly
EnrageEnrageHard enrage timer - must kill before

Tips:

  • Pre-assign all positions: towers, spreads, add targets
  • Main tank and off-tank should coordinate swaps
  • Save Limit Break 3 for Meteor phase unless group DPS is high
  • Practice the Spiral Thrust safe zone pattern
  • Healers should pre-shield for Ultimate End