The Minstrel's Ballad: Nidhogg's Rage
Extreme version of Nidhogg featuring precise divebomb positioning, tower mechanics, and the infamous Akh Morn stack. Recommended i225+ with i220 weapon.
Nidhogg
The great wyrm returns with enhanced fire attacks and strict positioning requirements for his divebomb phases.
Phase 1 - Dragon Phase (100% - 80%)
| Mechanic | Type | Description |
|---|---|---|
| The Scarlet Whisper | Tankbuster | Magical tankbuster (~15k damage) - tank cooldowns required |
| Deafening Bellow | Raidwide | Party-wide AoE (~6.5k damage) - used multiple times |
| Hot Wing | AoE | AoE covers everywhere EXCEPT under Nidhogg - run to boss |
| Hot Tail | AoE | AoE covers the middle line - run to sides |
| Burns | Debuff | Hot Wing/Tail hits inflict Burns DoT (~2.5k per tick) |
| Horrid Roar | AoE | Ground AoEs on player positions causing Hysteria - stack to bait |
Notes:
- Pull with Deployment Tactics + Adloquium for opening damage
- Face Nidhogg away - Scarlet Whisper is a cleave
Phase 2 - First Cauterize (Divebomb)
| Mechanic | Type | Description |
|---|---|---|
| Jump | Mechanic | Nidhogg becomes untargetable and flies up |
| Horrid Roar Bait | AoE | Stack middle to bait ground AoEs together |
| Cauterize | AoE | Nidhogg divebombs in a straight line - lethal damage |
| Shadow Positioning | Mechanic | Watch for Nidhogg’s shadow or check NE then SW corners |
Notes:
- After baiting Horrid Roar, immediately find Nidhogg’s position
- He divebombs twice before landing with Touchdown
- Safe zones are perpendicular to his dive line
Phase 3 - Hot Wing/Tail Combo
| Mechanic | Type | Description |
|---|---|---|
| Hot Wing + Hot Tail | AoE | Both mechanics used in sequence - watch cast bar |
| Horrid Roar | AoE | Continues during Hot mechanics - don’t stack in AoEs |
Notes:
- Hot Wing = safe under boss
- Hot Tail = safe on sides
- May chain multiple Hot mechanics together
Phase 4 - Add Phase
| Mechanic | Type | Description |
|---|---|---|
| Shadow Dragon | Adds | Untargetable at first, then must be killed |
| Flame Breath | Cleave | Dragon breath attack - don’t stand in front |
| Fang and Claw | Adds | Additional adds spawn |
| Super Jump | AoE | Nidhogg jumps to marked player - spread from target |
Phase 5 - Towers (Fang and Claw)
| Mechanic | Type | Description |
|---|---|---|
| Fang and Claw Towers | Stack | Towers spawn requiring players to soak |
| High Jump | AoE | Nidhogg jumps creating AoE - marked player moves away |
| Geirskogul | AoE | Line AoEs from tower positions |
Notes:
- Pre-assign tower soak positions
- Marked High Jump player must separate from party
Phase 6 - Akh Morn
| Mechanic | Type | Description |
|---|---|---|
| Akh Morn | Stack | Multi-hit stack marker - party stacks and heals through each hit |
| Mortal Chorus | Raidwide | Heavy room-wide damage |
| Drachenlance | Tankbuster | Physical tankbuster requiring cooldowns |
Notes:
- Akh Morn hits multiple times - each hit must be shared
- Pre-shield before Akh Morn sequence
- Use party mitigation cooldowns
Phase 7 - Final Phase
| Mechanic | Type | Description |
|---|---|---|
| All Previous | - | All mechanics cycle with tighter timing |
| Enrage | Enrage | Hard enrage if not killed in time |
Tips:
- Assign clock positions for spreads
- Practice Cauterize positioning - it’s instant death if hit
- Stack tightly for Akh Morn - don’t let anyone miss a hit
- Healers should coordinate healing cooldowns for Akh Morn
- Tanks swap after Drachenlance to manage debuffs