Hells' Kier
A trial against Suzaku, the vermilion bird of the Four Lords. This fight takes place on a circular platform and features several positioning-based mechanics.
Suzaku
Phase 1
| Mechanic | Type | Description |
|---|---|---|
| Cremate | Tankbuster | Tank buster attack. Use defensive cooldowns. |
| Screams of the Damned | Raidwide | Group-wide AoE damage. Healers prepare. |
| Southron Star | Raidwide | Additional group-wide AoE damage. |
| Eternal Flame | Adds | Summons Scarlet Ladies (adds). Stack them in the center and kill them there. |
| Phoenix Down | AoE | Creates a safe zone by killing a plume in the middle. Adds may revive if not killed in center. |
| Ruthless Refrain | Knockback | Knockback attack. Stay close to center to avoid being knocked off the arena. |
Notes: Kill adds in the center during Eternal Flame or they may be revived during Phoenix Down.
Positioning Mechanics
| Mechanic | Type | Description |
|---|---|---|
| Orbs | AoE | One player stands in each circle, facing the direction indicated by arrows. |
| Runes | AoE | Move next to the section Suzaku is targeting, then move into it after it explodes. |
| Incandescent Interlude | Stack | Meteors that require at least one player per meteor to soak. |
Notes: Communication is helpful for orb and meteor assignments in pickup groups.
Phase 2
| Mechanic | Type | Description |
|---|---|---|
| Phantom Flurry | Tankbuster | Heavy tank buster attack. Tanks prepare cooldowns. |
Notes: All Phase 1 mechanics continue with increased intensity. Watch for the knockback especially.