The Minstrel's Ballad: Hades's Elegy
The extreme version of the Hades trial. A significantly longer encounter than other Shadowbringers extreme trials, featuring multiple phases with complex mechanics and tight coordination requirements.
Hades
Phase 1
| Mechanic | Type | Description |
|---|---|---|
| Ravenous Assault | Tankbuster | Heavy tankbuster requiring cooldowns and potential tank swaps. |
| Bad Faith | AoE | Walls with arrows—move to the safe side based on arrow direction. |
| Dark Eruption | Spread | Spread markers and ground AoEs. Don’t overlap with other players. |
| Broken Faith | AoE | Falling disc markers creating explosion zones. |
| Shadow Spread | AoE | Boss-centered AoE patterns requiring movement. |
| Tether Mechanics | AoE | Various tethers require specific handling—some groups assign to DPS, others to tanks/healers. |
Notes: The first phase establishes the baseline mechanics. Execute cleanly to build momentum.
Phase 2 (Add Phase)
| Mechanic | Type | Description |
|---|---|---|
| Ancient Darkness | Adds | Waves of adds spawn with a doom timer. Must clear before gauge fills. |
| Spread/Stack Overlap | Spread / Stack | Mechanics overlap with add spawns. Prioritize positioning while DPSing adds. |
| Ancient Dark IV | Enrage | Gauge reaching 100% = wipe. |
Notes: Coordinate AoE cooldowns for efficient add clearing.
Phase 3
| Mechanic | Type | Description |
|---|---|---|
| Titanomachy | Raidwide | Heavy raid-wide damage requiring mitigation. |
| Shadowstream | AoE | Center line AoE—move to sides. |
| Dual Strike | Tankbuster | Hits both tanks—spread and mitigate. |
| Echo of the Lost | Cleave | One-sided cleave based on arm animation. |
| Polydegmon’s Predation | AoE | Edge AoEs—move to center. |
| Captivity | AoE | Player-targeted circles. |
Notes: Phase 3 increases the pace. Mechanics come faster with less recovery time.
Phase 4 (Final Phase)
| Mechanic | Type | Description |
|---|---|---|
| Combined Mechanics | AoE | All previous mechanics overlap with minimal safe zones. |
| Increased Damage | Raidwide | Higher outgoing damage requires stronger healing and mitigation. |
| Enrage | Enrage | Must defeat Hades before the enrage timer. |
Notes: This is a longer fight than typical extreme trials. Maintain focus throughout and conserve resources for the final phase. The fight can be practiced via Stone, Sky, Sea for DPS checks.