The Minstrel's Ballad: Hades's Elegy

Shadowbringers Trial Lv80 iLvl 450 Extreme

The extreme version of the Hades trial. A significantly longer encounter than other Shadowbringers extreme trials, featuring multiple phases with complex mechanics and tight coordination requirements.

Hades

Phase 1

MechanicTypeDescription
Ravenous AssaultTankbusterHeavy tankbuster requiring cooldowns and potential tank swaps.
Bad FaithAoEWalls with arrows—move to the safe side based on arrow direction.
Dark EruptionSpreadSpread markers and ground AoEs. Don’t overlap with other players.
Broken FaithAoEFalling disc markers creating explosion zones.
Shadow SpreadAoEBoss-centered AoE patterns requiring movement.
Tether MechanicsAoEVarious tethers require specific handling—some groups assign to DPS, others to tanks/healers.

Notes: The first phase establishes the baseline mechanics. Execute cleanly to build momentum.

Phase 2 (Add Phase)

MechanicTypeDescription
Ancient DarknessAddsWaves of adds spawn with a doom timer. Must clear before gauge fills.
Spread/Stack OverlapSpread / StackMechanics overlap with add spawns. Prioritize positioning while DPSing adds.
Ancient Dark IVEnrageGauge reaching 100% = wipe.

Notes: Coordinate AoE cooldowns for efficient add clearing.

Phase 3

MechanicTypeDescription
TitanomachyRaidwideHeavy raid-wide damage requiring mitigation.
ShadowstreamAoECenter line AoE—move to sides.
Dual StrikeTankbusterHits both tanks—spread and mitigate.
Echo of the LostCleaveOne-sided cleave based on arm animation.
Polydegmon’s PredationAoEEdge AoEs—move to center.
CaptivityAoEPlayer-targeted circles.

Notes: Phase 3 increases the pace. Mechanics come faster with less recovery time.

Phase 4 (Final Phase)

MechanicTypeDescription
Combined MechanicsAoEAll previous mechanics overlap with minimal safe zones.
Increased DamageRaidwideHigher outgoing damage requires stronger healing and mitigation.
EnrageEnrageMust defeat Hades before the enrage timer.

Notes: This is a longer fight than typical extreme trials. Maintain focus throughout and conserve resources for the final phase. The fight can be practiced via Stone, Sky, Sea for DPS checks.