The Dancing Plague (Extreme)
The extreme version of the Titania trial featuring four phases with overlapping mechanics and tighter execution requirements.
Titania
Phase 1
| Mechanic | Type | Description |
|---|---|---|
| Bright Sabbath | Raidwide | Unavoidable raid-wide AoE to open the fight. |
| Phantom Rune | AoE | In/out mechanic. Wings spread = circle AoE (run out), staff spinning = donut AoE (run in). Phase 1 is always circle then donut; later phases are random. |
| Mist Rune | AoE | Eight puddles spawn. Pre-assign positions—one player per puddle. Standing in puddle prevents add spawn and grants Fire Resistance Up. |
| Flame Rune | Stack | Two healers get stack markers. Split into 2x4 groups in West/East puddles. Fire Resistance Down II applied—don’t stack both markers together. |
| Divination Rune | Tankbuster | Massive conal tankbuster. Tank must face boss away from party at all times. |
| Chain of Brambles | Spread | Tanks/healers tethered to DPS. Run to opposite corners (T/H north, DPS south) to break tethers. |
Notes: Pre-assign cardinal/intercardinal positions for puddles. Breaking brambles too slowly will cause damage and bind.
Phase 2 (Forest Arena)
| Mechanic | Type | Description |
|---|---|---|
| Thunder Rune | AoE | Tether creates repeated AoE blasts with Lightning Resistance Down II. Pass tether between players or use tank invulnerability for 2-3 hits. |
| Fae Light | Tankbuster | Triple-cast conal tankbuster in quick succession. Tanks can swap between casts or use invuln. |
| Growth Rune | AoE | Corners marked with star-pattern AoEs. Brambles grow in cardinal/diagonal lines, leaving small triangular safe spots. |
| Growth Rune + Brambles | AoE | Growth Rune and Chain of Brambles overlap. Break tethers while positioning in safe spots. |
| Frost Rune | AoE | Circles spawn and explode in order (center first, then clockwise/counter-clockwise around edges). Stand in late-spawning circles, then move to center. |
| Uplift | Spread | All players marked with spread AoE circles. Spread around arena to avoid overlapping. |
| Phantom Rune | AoE | Random in/out—watch animation carefully. |
Notes: Thunder Rune requires coordination. Assign tether order or have tanks with invuln take multiple hits.
Phase 3 (Add Phase)
| Mechanic | Type | Description |
|---|---|---|
| Mustardseed | Adds | Must die first or wipes raid with Whispering Wind. Casts Leafstorm (conal AoE with safe lines). |
| Puck | Adds | Casts Pummel (tankbuster), Puck’s Breath (stack), Puck’s Caprice (raidwide), Gentle Breeze (line AoE). |
| Peaseblossom | Adds | Casts Peasebomb (spread markers) and Hard Swing (tankbuster). |
| Puck’s Rebuke | Knockback | Central circle with knockback. Do not stand in circle or instant death. Stand at edge to be knocked away. Combined with bramble tethers—position to break tethers via knockback. |
| Being Mortal | Enrage | If Titania’s power gauge reaches 100%, raid wipes. |
Notes: Kill order: Mustardseed → focus both remaining adds. Giant versions spawn after first set dies—same mechanics but larger and more dangerous.
Phase 4
| Mechanic | Type | Description |
|---|---|---|
| Mist Rune + Phantom Rune | AoE | Combined puddles and in/out mechanic. |
| Flame Rune + Growth Rune | AoE | Stack in puddles while avoiding bramble growth patterns. |
| Phantom Rune | AoE | Random in/out. |
| Bright Sabbath | Raidwide | Heavy raid damage between mechanics. |
| Fae Light | Tankbuster | Triple conal—tank swap or invuln. |
| Frost Rune | AoE | Same as Phase 2—follow circle spawn order. |
| Uplift | Spread | Spread for AoE circles. |
| Thunder Rune | AoE | Tether mechanic returns. |
| Growth Rune + Brambles | AoE | Another overlap of growth and tethers. |
| Divination Rune | Tankbuster | Final tankbuster before enrage. |
| Bright Sabbath (Enrage) | Enrage | Must kill Titania before this cast completes. |
Notes: Phase 4 combines all mechanics from earlier phases. Maintain focus and execute cleanly to beat the enrage timer.