The Dancing Plague (Extreme)

Shadowbringers Trial Lv80 iLvl 430 Extreme

The extreme version of the Titania trial featuring four phases with overlapping mechanics and tighter execution requirements.

Titania

Phase 1

MechanicTypeDescription
Bright SabbathRaidwideUnavoidable raid-wide AoE to open the fight.
Phantom RuneAoEIn/out mechanic. Wings spread = circle AoE (run out), staff spinning = donut AoE (run in). Phase 1 is always circle then donut; later phases are random.
Mist RuneAoEEight puddles spawn. Pre-assign positions—one player per puddle. Standing in puddle prevents add spawn and grants Fire Resistance Up.
Flame RuneStackTwo healers get stack markers. Split into 2x4 groups in West/East puddles. Fire Resistance Down II applied—don’t stack both markers together.
Divination RuneTankbusterMassive conal tankbuster. Tank must face boss away from party at all times.
Chain of BramblesSpreadTanks/healers tethered to DPS. Run to opposite corners (T/H north, DPS south) to break tethers.

Notes: Pre-assign cardinal/intercardinal positions for puddles. Breaking brambles too slowly will cause damage and bind.

Phase 2 (Forest Arena)

MechanicTypeDescription
Thunder RuneAoETether creates repeated AoE blasts with Lightning Resistance Down II. Pass tether between players or use tank invulnerability for 2-3 hits.
Fae LightTankbusterTriple-cast conal tankbuster in quick succession. Tanks can swap between casts or use invuln.
Growth RuneAoECorners marked with star-pattern AoEs. Brambles grow in cardinal/diagonal lines, leaving small triangular safe spots.
Growth Rune + BramblesAoEGrowth Rune and Chain of Brambles overlap. Break tethers while positioning in safe spots.
Frost RuneAoECircles spawn and explode in order (center first, then clockwise/counter-clockwise around edges). Stand in late-spawning circles, then move to center.
UpliftSpreadAll players marked with spread AoE circles. Spread around arena to avoid overlapping.
Phantom RuneAoERandom in/out—watch animation carefully.

Notes: Thunder Rune requires coordination. Assign tether order or have tanks with invuln take multiple hits.

Phase 3 (Add Phase)

MechanicTypeDescription
MustardseedAddsMust die first or wipes raid with Whispering Wind. Casts Leafstorm (conal AoE with safe lines).
PuckAddsCasts Pummel (tankbuster), Puck’s Breath (stack), Puck’s Caprice (raidwide), Gentle Breeze (line AoE).
PeaseblossomAddsCasts Peasebomb (spread markers) and Hard Swing (tankbuster).
Puck’s RebukeKnockbackCentral circle with knockback. Do not stand in circle or instant death. Stand at edge to be knocked away. Combined with bramble tethers—position to break tethers via knockback.
Being MortalEnrageIf Titania’s power gauge reaches 100%, raid wipes.

Notes: Kill order: Mustardseed → focus both remaining adds. Giant versions spawn after first set dies—same mechanics but larger and more dangerous.

Phase 4

MechanicTypeDescription
Mist Rune + Phantom RuneAoECombined puddles and in/out mechanic.
Flame Rune + Growth RuneAoEStack in puddles while avoiding bramble growth patterns.
Phantom RuneAoERandom in/out.
Bright SabbathRaidwideHeavy raid damage between mechanics.
Fae LightTankbusterTriple conal—tank swap or invuln.
Frost RuneAoESame as Phase 2—follow circle spawn order.
UpliftSpreadSpread for AoE circles.
Thunder RuneAoETether mechanic returns.
Growth Rune + BramblesAoEAnother overlap of growth and tethers.
Divination RuneTankbusterFinal tankbuster before enrage.
Bright Sabbath (Enrage)EnrageMust kill Titania before this cast completes.

Notes: Phase 4 combines all mechanics from earlier phases. Maintain focus and execute cleanly to beat the enrage timer.