The Dancing Plague

Shadowbringers Trial Lv73

A trial against Titania, the King of the Fae, in the enchanted realm of Il Mheg. This Lightwarden must be defeated to restore night to the land.

Titania

Phase 1

MechanicTypeDescription
Bright SabbathRaidwideUnavoidable raid-wide damage. Healers should be ready with group heals.
Phantom RuneAoEWatch Titania’s animation: wings spread = move away (circle AoE), staff spinning = move in (donut AoE). Getting hit causes Confusion.
Divination RuneTankbusterConal tankbuster aimed at the primary target. Tank should face boss away from party.
Mist RuneAoEEight water puddles spawn. One player must stand in each puddle to prevent add spawns and gain Fire Resistance Up.
Flame RuneStackFire fists target the party. Split into two groups of four and stack in the puddles to share damage with fire resistance buff.
Chain of BramblesAoETanks/healers tethered to DPS. Run to opposite corners to break tethers—tanks/healers north, DPS south.

Notes: Pre-assign puddle positions for Mist Rune. The fire resistance buff from puddles is crucial for surviving Flame Rune.

Phase 2 (Forest Arena - ~70% HP)

MechanicTypeDescription
Arena ChangeAoEArena transforms into a forest. New mechanics begin.
Thunder TethersAoETethers create AoE blasts around the tethered player. Distribute damage among party—tanks can absorb 2-3 with cooldowns, others take one each.

Notes: Coordinate tether handling before the fight. Tanks with invulnerability can absorb multiple blasts.

Add Phase

MechanicTypeDescription
Puck, Peaseblossom, MustardseedAddsThree adds spawn and must be killed before Titania’s power gauge reaches 100%. Focus Mustardseed first to prevent Whispering Wind wipe.

Notes: Kill order is typically Mustardseed → Puck → Peaseblossom. Tanks should grab Puck and Peaseblossom immediately.