The Dancing Plague
A trial against Titania, the King of the Fae, in the enchanted realm of Il Mheg. This Lightwarden must be defeated to restore night to the land.
Titania
Phase 1
| Mechanic | Type | Description |
|---|---|---|
| Bright Sabbath | Raidwide | Unavoidable raid-wide damage. Healers should be ready with group heals. |
| Phantom Rune | AoE | Watch Titania’s animation: wings spread = move away (circle AoE), staff spinning = move in (donut AoE). Getting hit causes Confusion. |
| Divination Rune | Tankbuster | Conal tankbuster aimed at the primary target. Tank should face boss away from party. |
| Mist Rune | AoE | Eight water puddles spawn. One player must stand in each puddle to prevent add spawns and gain Fire Resistance Up. |
| Flame Rune | Stack | Fire fists target the party. Split into two groups of four and stack in the puddles to share damage with fire resistance buff. |
| Chain of Brambles | AoE | Tanks/healers tethered to DPS. Run to opposite corners to break tethers—tanks/healers north, DPS south. |
Notes: Pre-assign puddle positions for Mist Rune. The fire resistance buff from puddles is crucial for surviving Flame Rune.
Phase 2 (Forest Arena - ~70% HP)
| Mechanic | Type | Description |
|---|---|---|
| Arena Change | AoE | Arena transforms into a forest. New mechanics begin. |
| Thunder Tethers | AoE | Tethers create AoE blasts around the tethered player. Distribute damage among party—tanks can absorb 2-3 with cooldowns, others take one each. |
Notes: Coordinate tether handling before the fight. Tanks with invulnerability can absorb multiple blasts.
Add Phase
| Mechanic | Type | Description |
|---|---|---|
| Puck, Peaseblossom, Mustardseed | Adds | Three adds spawn and must be killed before Titania’s power gauge reaches 100%. Focus Mustardseed first to prevent Whispering Wind wipe. |
Notes: Kill order is typically Mustardseed → Puck → Peaseblossom. Tanks should grab Puck and Peaseblossom immediately.