The Crown of the Immaculate (Extreme)
The extreme version of the Innocence trial with three distinct phases and increasingly complex overlapping AoE patterns.
Innocence
Phase 1
| Mechanic | Type | Description |
|---|---|---|
| Shadowreaver | Raidwide | Unavoidable party-wide damage. Mitigate and heal through. |
| Righteous Bolt | Tankbuster | Single-target tankbuster applying lightning debuff. Requires tank swaps to manage debuff stacks. |
| Winged Reprobation | AoE | Two tethers target random players. Move to opposite arena edges—the swords will fire beams that refract based on your position. Don’t aim at party members. |
| Rightful Reprobation | AoE | Blue projectile barrage telegraphed by AoE markers. Projectiles fire, then return across the arena. Stay just outside the original zones to avoid the second volley. |
| Rotating Swords | AoE | Line AoEs radiate from Innocence and rotate slowly. Keep moving to stay ahead of the rotation. |
| Drop of Light | Spread | Two random players targeted with large circular AoEs. Spread far apart to avoid overlap and splash damage to allies. |
Notes: The fight is heavily AoE-focused. Safe zones become progressively smaller as mechanics overlap. Position carefully.
Phase 2
| Mechanic | Type | Description |
|---|---|---|
| Increased Overlap | AoE | All Phase 1 mechanics return with tighter timing and more overlaps. |
| Combination Attacks | AoE | Expect Rotating Swords + Drop of Light, or Winged Reprobation + Rightful Reprobation together. |
| Shadowreaver | Raidwide | Continues between mechanical combos. |
Notes: Mechanics from Phase 1 combine. Identify safe zones quickly as the arena fills with AoEs.
Phase 3
| Mechanic | Type | Description |
|---|---|---|
| Full Combination | AoE | All mechanics at maximum intensity with minimal safe zones. |
| Righteous Bolt | Tankbuster | Continues—maintain tank swaps. |
| Enrage | Enrage | DPS check to defeat Innocence before time expires. |
Notes: Mastery of all three phases and strong team coordination are essential. The fight escalates in complexity but doesn’t introduce new mechanics—just harder combinations of existing ones.