The Crown of the Immaculate (Extreme)

Shadowbringers Trial Lv80 iLvl 430 Extreme

The extreme version of the Innocence trial with three distinct phases and increasingly complex overlapping AoE patterns.

Innocence

Phase 1

MechanicTypeDescription
ShadowreaverRaidwideUnavoidable party-wide damage. Mitigate and heal through.
Righteous BoltTankbusterSingle-target tankbuster applying lightning debuff. Requires tank swaps to manage debuff stacks.
Winged ReprobationAoETwo tethers target random players. Move to opposite arena edges—the swords will fire beams that refract based on your position. Don’t aim at party members.
Rightful ReprobationAoEBlue projectile barrage telegraphed by AoE markers. Projectiles fire, then return across the arena. Stay just outside the original zones to avoid the second volley.
Rotating SwordsAoELine AoEs radiate from Innocence and rotate slowly. Keep moving to stay ahead of the rotation.
Drop of LightSpreadTwo random players targeted with large circular AoEs. Spread far apart to avoid overlap and splash damage to allies.

Notes: The fight is heavily AoE-focused. Safe zones become progressively smaller as mechanics overlap. Position carefully.

Phase 2

MechanicTypeDescription
Increased OverlapAoEAll Phase 1 mechanics return with tighter timing and more overlaps.
Combination AttacksAoEExpect Rotating Swords + Drop of Light, or Winged Reprobation + Rightful Reprobation together.
ShadowreaverRaidwideContinues between mechanical combos.

Notes: Mechanics from Phase 1 combine. Identify safe zones quickly as the arena fills with AoEs.

Phase 3

MechanicTypeDescription
Full CombinationAoEAll mechanics at maximum intensity with minimal safe zones.
Righteous BoltTankbusterContinues—maintain tank swaps.
EnrageEnrageDPS check to defeat Innocence before time expires.

Notes: Mastery of all three phases and strong team coordination are essential. The fight escalates in complexity but doesn’t introduce new mechanics—just harder combinations of existing ones.