Containment Bay Z1T9

Heavensward Trial Lv60 iLvl 235

The final trial of the Warring Triad series, facing Zurvan the Demon. Features a collapsing arena and multiple phase transitions.

Zurvan

The last of the Warring Triad, Zurvan is a demonic primal who fights across multiple arenas with increasingly complex mechanics.

Phase 1 - Circular Arena

MechanicTypeDescription
Metal CutterCleaveConal AoE - tank faces Zurvan away from the party
Flare StarAoECircle AoEs on random players - stack to bait, then move out
Arena CollapseMechanicQuarter sections fall away (East → North → West → South) - don’t stand on falling sections
The PurgeRaidwideParty-wide damage before transition

Notes:

  • Watch for arena sections glowing before they collapse
  • Standing on a collapsing section is instant death

Phase 2 - Soar

MechanicTypeDescription
SoarAoETwo clones dash along line AoE indicators - move to safe zones
Flaming HalberdSpreadTwo players marked with large circle AoEs - spread far apart
Demonic DiveStackStack marker on one player - everyone except marked spread player stacks

Notes:

  • Soar pattern indicates safe zones - watch clone positions
  • During Flaming Halberd, marked players should be on opposite sides of the arena

Phase 3 - Ice Phase

MechanicTypeDescription
Biting HalberdCleaveCone AoE - dodge to sides
Southern CrossAoECross-pattern ground AoE
CiclicleAoEIce AoEs that leave puddles
Tail EndAoERear cone attack

Notes:

  • An ice pad appears under the boss
  • Stack for AoE puddles, then move together

Phase 4 - Demon Phase

MechanicTypeDescription
TyrfingTankbusterHeavy tank damage - use cooldowns
All Previous-Mechanics from earlier phases repeat

Tips:

  • Modern gear allows skipping some mechanics with high DPS
  • Watch arena edges in Phase 2 - there’s a dangerous AoE zone
  • Coordinate stack/spread mechanics clearly