Containment Bay S1T7 (Extreme)
Extreme version of Sephirot featuring the infamous color tower mechanic, precise knockback positioning, and add phase DPS checks. First of the Warring Triad Extremes.
Sephirot
The Fiend returns with strict phase transitions and mechanics requiring precise color coordination.
Phase 1 - Opening
| Mechanic | Type | Description |
|---|---|---|
| Tifferet | Tankbuster | Heavy tank damage with Magic Vulnerability - tank swap |
| Ein Sof | AoE | Expanding circle from center - move away quickly |
| Ratzon | AoE | Targeted ground AoEs - keep moving |
| Triple Trial | Tankbuster | Three-hit combo requiring heavy mitigation |
| Chesed | AoE | Multiple ground circles - dodge marked areas |
| Fiendish Rage | Raidwide | Transition to add phase |
Notes:
- Tank swap after Tifferet to reset Magic Vulnerability
- Phase ends around 65% HP
Phase 2 - Add Phase (Storm of Words)
| Mechanic | Type | Description |
|---|---|---|
| Binah | Adds | Large add - focus damage |
| Cochma | Adds | Multiple smaller adds |
| Storm of Words | Enrage | Must kill adds before timer expires |
| Ratzon | AoE | Ground AoEs continue during adds |
| Spirit | AoE | Line AoEs from add positions |
Notes:
- Kill order doesn’t strictly matter, but coordinate focus
- Dodge ground AoEs while burning adds
- Failing this DPS check wipes the party
Phase 3 - Color Phase
| Mechanic | Type | Description |
|---|---|---|
| Yellow Flash | Mechanic | Floor flashes yellow - move immediately to avoid damage |
| Da’at | Spread | Players get green or orange debuffs |
| Green Debuff | Mechanic | Move to FRONT of arena for green positioning |
| Orange Debuff | Stack | Move to towers at BACK of arena |
| Pillar of Mercy | Stack | Orange towers deal heavy damage - shield and heal |
| Ein Sof Ohr | Raidwide | Heavy room-wide damage |
Notes:
- Critical: Check your debuff color immediately when Da’at is cast
- Green players front, Orange players in towers
- Towers hurt - shields recommended
Phase 4 - Knockbacks (Yesod)
| Mechanic | Type | Description |
|---|---|---|
| Yesod | Knockback | Blue circles indicate knockback origin points |
| Platform Damage | Mechanic | Cracked/damaged floor sections hurt to stand on |
| Edge Death | Mechanic | No arena walls - falling is instant death |
Notes:
- Position to get knocked away from damaged floor
- Use knockback immunity if available
- Don’t stand between knockback origin and arena edge
Phase 5 - Tethers (Life Force)
| Mechanic | Type | Description |
|---|---|---|
| Life Force | Mechanic | Green tethers appear - assigned players take them |
| Force Against Might | Stack | Tethered players stack in designated area (usually top-left) |
| Earthshaker | Spread | Cone AoEs on marked players - spread by role (healers west, DPS east) |
| Da’at | Spread | Color mechanics repeat |
Phase 6 - Final Phase
| Mechanic | Type | Description |
|---|---|---|
| All Previous | - | Mechanics cycle with increasing speed |
| Pillar of Severity | AoE | Additional pillar AoEs |
| Enrage | Enrage | Hard enrage timer |
Tips:
- Pre-assign tether responsibilities and spread positions
- Call out colors during Da’at for coordination
- Tanks should alternate cooldowns for Tifferet swaps
- Use sprint during Yellow Flash for safety
- Healers pre-shield before Ein Sof Ohr