Containment Bay S1T7 (Extreme)

Heavensward Trial Lv60 iLvl 205 Extreme

Extreme version of Sephirot featuring the infamous color tower mechanic, precise knockback positioning, and add phase DPS checks. First of the Warring Triad Extremes.

Sephirot

The Fiend returns with strict phase transitions and mechanics requiring precise color coordination.

Phase 1 - Opening

MechanicTypeDescription
TifferetTankbusterHeavy tank damage with Magic Vulnerability - tank swap
Ein SofAoEExpanding circle from center - move away quickly
RatzonAoETargeted ground AoEs - keep moving
Triple TrialTankbusterThree-hit combo requiring heavy mitigation
ChesedAoEMultiple ground circles - dodge marked areas
Fiendish RageRaidwideTransition to add phase

Notes:

  • Tank swap after Tifferet to reset Magic Vulnerability
  • Phase ends around 65% HP

Phase 2 - Add Phase (Storm of Words)

MechanicTypeDescription
BinahAddsLarge add - focus damage
CochmaAddsMultiple smaller adds
Storm of WordsEnrageMust kill adds before timer expires
RatzonAoEGround AoEs continue during adds
SpiritAoELine AoEs from add positions

Notes:

  • Kill order doesn’t strictly matter, but coordinate focus
  • Dodge ground AoEs while burning adds
  • Failing this DPS check wipes the party

Phase 3 - Color Phase

MechanicTypeDescription
Yellow FlashMechanicFloor flashes yellow - move immediately to avoid damage
Da’atSpreadPlayers get green or orange debuffs
Green DebuffMechanicMove to FRONT of arena for green positioning
Orange DebuffStackMove to towers at BACK of arena
Pillar of MercyStackOrange towers deal heavy damage - shield and heal
Ein Sof OhrRaidwideHeavy room-wide damage

Notes:

  • Critical: Check your debuff color immediately when Da’at is cast
  • Green players front, Orange players in towers
  • Towers hurt - shields recommended

Phase 4 - Knockbacks (Yesod)

MechanicTypeDescription
YesodKnockbackBlue circles indicate knockback origin points
Platform DamageMechanicCracked/damaged floor sections hurt to stand on
Edge DeathMechanicNo arena walls - falling is instant death

Notes:

  • Position to get knocked away from damaged floor
  • Use knockback immunity if available
  • Don’t stand between knockback origin and arena edge

Phase 5 - Tethers (Life Force)

MechanicTypeDescription
Life ForceMechanicGreen tethers appear - assigned players take them
Force Against MightStackTethered players stack in designated area (usually top-left)
EarthshakerSpreadCone AoEs on marked players - spread by role (healers west, DPS east)
Da’atSpreadColor mechanics repeat

Phase 6 - Final Phase

MechanicTypeDescription
All Previous-Mechanics cycle with increasing speed
Pillar of SeverityAoEAdditional pillar AoEs
EnrageEnrageHard enrage timer

Tips:

  • Pre-assign tether responsibilities and spread positions
  • Call out colors during Da’at for coordination
  • Tanks should alternate cooldowns for Tifferet swaps
  • Use sprint during Yellow Flash for safety
  • Healers pre-shield before Ein Sof Ohr