The Cloud Deck (Extreme)

Shadowbringers Trial Lv80 iLvl 510 Extreme

The extreme version of the Diamond Weapon trial featuring a midair confrontation across multiple platforms. The fight has three distinct phases with an 11:58 enrage timer and requires precise coordination between two light parties.

Diamond Weapon

Pre-Fight Setup

Split into two light parties (Tank + Healer + 2 DPS each), assigned to separate platforms. Note that the teleporter applies a 20-second “Immobile Suit” debuff—time platform jumps carefully.

Phase 1

MechanicTypeDescription
Diamond RainRaidwideMagical raid-wide damage targeting platforms. Split groups across platforms. Addle recommended for mitigation.
Cleaving AutosCleaveBoss targets top 2 aggro players with beam cleaves. Tanks must maintain top aggro and position away from party.
Adamant PurgeCleaveBoss arm indicates which platform will be destroyed. Teleport to safe platform before impact. Multiple casts throughout fight.
Photon BurstAoEAoE requiring positioning adjustment.
Auri ArtsAoEMultiple instances of targeted AoE attacks.
Diamond FlashStackStack marker requiring group coordination.
Homing LaserSpreadSpread to avoid Magic Vulnerability stacking.
Homing MissileSpreadAdditional spread—don’t overlap damage.

Notes: Tanks must be in top 2 aggro at all times for cleave management. Watch boss arm for platform destruction tells.

Phase 2

MechanicTypeDescription
Code Chi-Xi-StigmaAoEInitiates Phase 2.
Articulated BitsAddsEnemies spawn and tether players. Move far away until tether turns purple—failure to do so results in death.
Auri CycloneKnockbackBlue knockback circles help avoid Diamond Shot tethers. Position for knockback to reach safety.
OutrageRaidwideHeavy magical damage. Addle strongly recommended.
Auri DoomsteadAoETerritorial mechanic requiring platform awareness.

Notes: Tether color change is critical—purple = safe. Blue/red = death.

Phase 3

MechanicTypeDescription
Flood Ray / Limit CutAoEMajor mechanic where players divide between red and blue platforms. Even/odd numbered positioning is commonly used in Party Finder.
Adamant SphereStackTower mechanic requiring players to soak.
Diamond ShrapnelAoEConcluding AoE pattern.
Combined MechanicsAoEAll previous mechanics overlap with minimal recovery time.
Vertical CleaveCleavePlatform-specific cleaves requiring quick movement.
EnrageEnrage11:58 enrage timer. Required raid DPS approximately 85,047 RDPS.

Notes: Flood Ray/Limit Cut requires pre-assigned even/odd positions. This mechanic catches many groups. Don’t sacrifice strategy for mechanics like this or Adamant Sphere—consistent execution beats greedy DPS.

General Tips

TipDescription
Tank PositioningAlways maintain top 2 aggro. Cleaving autos hit both tanks—stay away from party.
Platform AwarenessTeleporter debuff lasts 20 seconds. Plan jumps carefully.
Mitigation TimingAddle is effective on Diamond Rain and Outrage. Coordinate caster mitigation.
RecoveryFalling off revives you after delay—costly but not a wipe.

Notes: Boss HP is 61,063,320. The fight has a strict DPS check. Maintain uptime while respecting mechanics. Required adjusted DPS is approximately 95,561.