Cinder Drift (Extreme)
The extreme version of the Ruby Weapon trial with two distinct phases—Phase 1 against Ruby Weapon proper, and Phase 2 featuring Nael Deus Darnus mechanics including a complex meteor phase.
Ruby Weapon
Phase 1
| Mechanic | Type | Description |
|---|---|---|
| Optimized Ultima | Raidwide | Unavoidable raid-wide damage. |
| Magitek Bits | Adds | Mechanical adds spawn around edges, shooting line AoEs at random players. Dodge while handling other mechanics. |
| Flexiclaw | AoE | Boss plunges claws into ground, initiating mini-phase mechanics. |
| Helicoclaw | AoE | Three AoE circles beneath Ruby Weapon with fan pattern. Two rounds back-to-back while Magitek Bits shoot. Find small safe spots and bait bit shots away before moving to safety. |
| Stamp | Tankbuster | Vicious tankbuster applying Blunt Vulnerability. Tank swap required after each Stamp. |
| Ravensclaw | AoE | Eight cracks travel in cardinal/intercardinal directions (alternating long/short). AoE circles explode at crack ends and under boss. Stand at edge of hitbox on a long crack. |
| Liquefaction | AoE | Arena becomes quicksand except for cracks. Stand on cracks. Overlaps with Ruby Sphere. |
| Undermine | AoE | Cracks explode. Stand between cracks. Overlaps with Ruby Sphere. |
| Ruby Sphere | Spread | All players marked with large AoE. Drop 3 mines each in sequence. Coordinate positions to avoid mine collisions during Liquefaction/Undermine. |
| Ruby Ray | AoE | Massive line AoE aimed at random player. Move behind boss immediately when you see the charge-up. |
| Ravensflight | AoE | Boss leaps to edge and dashes across arena multiple times. Telegraphs show dash order/direction. Liquefaction active—stay in center initially. Watch for claw extension (avoid claw side) and quicksand inversion (move to edge for final safe spot). |
| Ruby Dynamics | Cleave | Boss dashes to edge and swipes arena with extended claws—no telegraph. Move into hitbox. Two stack markers appear—split into groups at opposite sides of hitbox. |
| Homing Laser + Cut & Run | Spread | All players get spread AoE circles. Boss walks through center swiping. Divide into two groups at outer edges—spread for lasers while avoiding center cleave. |
| Magitek Charge | AoE | Proximity markers at east/west during Cut & Run. Run into hitbox after cleave finishes, then dodge Ruby Ray and Optimized Ultima. |
Notes: Assign cardinal/intercardinal positions before the fight for Liquefaction/Undermine. The second Ravensclaw uses whichever mechanic (Liquefaction or Undermine) wasn’t used first. Phase 1 ends with enrage if not cleared—transition to Phase 2 creates a checkpoint.
Phase 2 (Nael Deus Darnus)
| Mechanic | Type | Description |
|---|---|---|
| Arena Edge | AoE | Outer edge becomes a death wall—touching it kills you. |
| Meteor Project | Enrage | Background timer. When Dalamud descends, heavy raid-wide damage. Three casts total—wipe on third if not killed. |
| Negative Personae | Adds | Two Raven’s Image adds spawn. Keep them separated or they become invulnerable. Adds and players are debuffed orange or blue—you can only damage the opposite color add. |
| Meteor Stream | Spread | All DPS marked with spread circles during add phase. Spread to avoid overlap. |
| Greater Memory | AoE | Adds gain Damage Up and cast Iron Chariot (point-blank AoE—move out) or Lunar Dynamo (donut AoE—move in). Can be any combination between adds. Keep adds far apart. |
| Negative Effect | AoE | Two floating Nael heads tether to furthest players and travel toward them. Lure heads into Raven’s Image adds to destroy heads and remove Greater Memory buff. |
| Raven’s Claw | Tankbuster | Both adds hit their tank with 5-hit combo. Stagger mitigation for sustained damage. |
| Change of Heart | AoE | Add debuff colors swap. Entire raid must switch targets. Tanks must swap adds—keep them separated. |
| Negative Aura | Gaze | Nael gaze attack causing Confusion. Look away during cast. |
| Meteor Mine | AoE | Players marked 1-8 sequentially, dropping proximity markers. Players 1-7 drop at outer edge, player 8 drops at edge of boss hitbox. |
| Magitek Meteor | AoE | Enormous meteor descends. Hide behind a comet (from Meteor Mine) or die. |
| Screech | Knockback | Raid-wide knockback from center toward death wall. Position to be knocked behind 8th comet. Use knockback immunity or aim carefully. |
| Meteor Burst | AoE | All comets explode in drop order (1-8). Move away from 8th comet after Magitek Meteor resolves. |
| Mark II Magitek Meteor | Stack | Two circle telegraphs move then stop. Players must stand in stopped circles to “catch” comets (continuous damage, unable to act). Tanks catch with mitigation; others destroy caught comets quickly. Overlaps with Bradamante. |
| Bradamante | AoE | Two players marked with orange markers—line AoEs fire at them. Don’t aim at comet catchers. |
| Outrage | Raidwide | Two bouts of unavoidable raid-wide damage. Heavy healing/shielding required. |
| Meteor Stream (x2) | Spread | Two waves of spread markers—DPS first, then tanks/healers (or vice versa). |
Notes: Add phase color mechanic requires communication. Meteor Mine positioning is critical—8th comet placement determines survival for Magitek Meteor and Screech. If Nael isn’t dead by the third Meteor Project, Dalamud wipes the raid.