Cinder Drift

Shadowbringers Trial Lv80 iLvl 455

The first trial of the Sorrow of Werlyt questline, pitting you against the Ruby Weapon—a Garlean warmachina inspired by the iconic boss from Final Fantasy VII.

Ruby Weapon

Phase 1

MechanicTypeDescription
StampTankbusterStandard tankbuster attack. Use mitigation cooldowns.
Optimized UltimaRaidwidePowerful raid-wide AoE. Healers prepare group heals.
FlexiclawAoEExtended claw attack that initiates follow-up mechanics.
RavensclawAoETremor lines extend from Ruby Weapon with circular AoEs at their ends. Dodge the initial AoEs along the tremor lines.
LiquefactionAoEGround sinks except on tremor lines. Stand ON the tremor lines to survive.
UndermineAoEOpposite of Liquefaction—tremor lines explode. Avoid tremor lines and stand between them.
HelicoclawAoESpiral AoE pattern. Position at the end of one spiral, let blasts pass, then run toward Ruby Weapon.
Ruby DynamicsStackRun to Ruby Weapon, then split into two groups for Homing Lasers stack markers.
RavensflightAoERuby Weapon dashes across the arena in patterns. Find safe spots from initial dashes, then reposition. Final dash typically goes through the middle.

Notes: For Liquefaction, stand on cracks. For Undermine, avoid cracks. Watch the cast bar to know which is coming.

Phase 2 (Nael Phase)

MechanicTypeDescription
Phase TransitionAoEArena changes. If you wipe after this point, you restart from Phase 2.
Nael MechanicsAoERuby Weapon channels Nael Deus Darnus abilities from Binding Coil.
Meteor PhaseAoEComets and meteors must be handled with proper positioning.
Add PhaseAddsNael-themed adds spawn and must be defeated.

Notes: The phase transition serves as a checkpoint. Phase 2 introduces Binding Coil references with Nael mechanics.