Castrum Marinum (Extreme)
The extreme version of the Emerald Weapon trial with enhanced mechanics and tighter execution requirements across two phases.
Emerald Weapon
Phase 1
| Mechanic | Type | Description |
|---|---|---|
| Emerald Shot | Tankbuster | Multi-hit tankbuster. Stack mitigation for the consecutive hits. |
| Optimized Ultima | Raidwide | Unavoidable raid-wide damage. |
| Aetheroplasm Production | AoE | Orbs spawn that must be soaked or avoided based on color/pattern. |
| Magitek Magnetism | AoE | Enhanced magnet mechanic. Positive/negative charges on mines determine repulsion or attraction. More mines and tighter timing than normal. |
| Divide Et Impera | Tankbuster / Spread | Hits tank, then spreads to party. Requires precise spacing. |
| Sidescathe | Cleave | Half-arena cleave. Watch for glowing wing indicator. |
| Emerald Beam | AoE | Spinning conal AoEs with expanding circles. Zigzag clockwise with precise movement. |
| Split | Knockback | Leg detachment with knockback. Position to avoid arena edges or use knockback immunity. |
| Primus/Secundus/Tertius Terminus Est | AoE | Sequential X-shaped and line AoE patterns. Watch order of appearance for dodge sequence. |
Notes: Phase 1 mechanics are significantly more punishing. Magnet puzzles have additional mines and faster timing.
Phase 2 (Gaius Phase)
| Mechanic | Type | Description |
|---|---|---|
| Arena Change | AoE | Platform changes—new arena for Phase 2. Serves as checkpoint. |
| Legio Phantasmatis | Adds | Phantom soldiers spawn in formations and execute synchronized attacks. |
| Expire | Raidwide | Heavy raid-wide damage when adds are defeated. |
| Tertius Terminus Est | AoE | Large X-pattern AoEs covering significant arena space. |
| Mechanized Maneuver | AoE | Emerald Weapon repositions with accompanying AoE patterns. |
| Enhanced Divide Et Impera | Tankbuster / Spread | Stronger version of the tankbuster spread mechanic. |
| Enrage | Enrage | Must defeat Emerald Weapon before enrage timer. |
Notes: Phase 2 introduces the Gaius/phantom soldier mechanics. Add waves require attention while maintaining boss DPS. The checkpoint means Phase 2 practice doesn’t require re-clearing Phase 1.