Castrum Marinum

Shadowbringers Trial Lv80 iLvl 470

The second trial of the Sorrow of Werlyt questline, featuring the Emerald Weapon—a Garlean warmachina with devastating blade and laser attacks.

Emerald Weapon

Phase 1

MechanicTypeDescription
Emerald ShotTankbusterMulti-hit tankbuster that opens the fight. Use mitigation for consecutive hits.
Optimized UltimaRaidwideUnavoidable raid-wide damage. Healers prepare group healing.
Emerald BeamAoEBoss spins clockwise with front/rear cone AoEs while pulsing circle AoEs expand outward. Zigzag while running clockwise to avoid both mechanics simultaneously.
Magitek MagnetismAoETwo mines appear with positive (+) or negative (-) charges. Same charges repel; opposite charges attract. Position based on anticipated mine movement before detonation.
SidescatheCleaveHits half the arena. Dodge by standing on the side without the glowing wing.
SplitKnockbackBoss sheds legs with pushback effect. Position carefully to avoid falling off arena edges.
Divide Et ImperaTankbuster / RaidwideHits the tank first, then everyone else. Spacing required between tank and party.

Notes: For Emerald Beam, run clockwise and weave between the expanding circles. The magnet mechanic requires quick identification of charge polarity.

Phase 2

MechanicTypeDescription
Phase TransitionAoECutscene plays and arena changes. The new arena no longer has fatal edges.
CheckpointAoEIf the party wipes after Phase 2 starts, you restart from Phase 2, not Phase 1.
Tertius Terminus EstAoELarge X-shaped AoE markers. Avoid the marked zones.
Primus/Secundus Terminus EstAoESequential AoE attacks requiring movement between safe zones.
Legio PhantasmatisAddsPhantom soldiers spawn and attack. Handle adds while avoiding ground AoEs.

Notes: Phase 2 is more forgiving due to the arena change. Focus on learning the Terminus Est patterns.