The Bowl of Embers (Hard)
Hard mode version of the Ifrit trial. An 8-player encounter that introduces more complex mechanics and the importance of interrupts.
Ifrit
The Lord of the Inferno returns with enhanced abilities and new attacks.
Phase 1 (100% - 75%)
| Mechanic | Type | Description |
|---|---|---|
| Incinerate | Cleave | Frontal cone attack - tank faces Ifrit away from party |
| Vulcan Burst | Knockback | Instant PBAoE knockback - ranged stay at distance |
| Eruption | AoE | Cracks appear and explode - interrupt with stuns to prevent |
| Crimson Cyclone | AoE | Ifrit jumps to edge then charges across - stay to his sides |
Notes:
- Interrupting Eruption is critical throughout the entire fight
- Eruptions become increasingly difficult to dodge in later phases
Phase 2 (75% - 50%)
| Mechanic | Type | Description |
|---|---|---|
| Sear | AoE | Instant PBAoE similar to Vulcan Burst - stay at range |
| Radiant Plume | AoE | Red circles on ground - patterns alternate between outer and inner rings |
| All Phase 1 | - | All previous mechanics continue |
Notes:
- When Radiant Plume appears, run to center then back out as patterns change
- Keep interrupting Eruptions
Phase 3 (50% - 0%)
| Mechanic | Type | Description |
|---|---|---|
| Infernal Nails | Adds | Four nails spawn in diamond formation - destroy before Hellfire |
| Hellfire | Enrage | Kills party if nails survive |
| Crimson Cyclone x3 | AoE | Three clones charge - standing between two clones is safe |
| Eruption (Enhanced) | AoE | Covers ~80% of arena if not interrupted |
Tips:
- Use caster Limit Break on nails if needed
- Continue interrupting Eruption - it’s the top priority
- Watch for safe spots between Crimson Cyclone clones