The Bowl of Embers (Hard)

A Realm Reborn Trial Lv50 iLvl 49 Hard

Hard mode version of the Ifrit trial. An 8-player encounter that introduces more complex mechanics and the importance of interrupts.

Ifrit

The Lord of the Inferno returns with enhanced abilities and new attacks.

Phase 1 (100% - 75%)

MechanicTypeDescription
IncinerateCleaveFrontal cone attack - tank faces Ifrit away from party
Vulcan BurstKnockbackInstant PBAoE knockback - ranged stay at distance
EruptionAoECracks appear and explode - interrupt with stuns to prevent
Crimson CycloneAoEIfrit jumps to edge then charges across - stay to his sides

Notes:

  • Interrupting Eruption is critical throughout the entire fight
  • Eruptions become increasingly difficult to dodge in later phases

Phase 2 (75% - 50%)

MechanicTypeDescription
SearAoEInstant PBAoE similar to Vulcan Burst - stay at range
Radiant PlumeAoERed circles on ground - patterns alternate between outer and inner rings
All Phase 1-All previous mechanics continue

Notes:

  • When Radiant Plume appears, run to center then back out as patterns change
  • Keep interrupting Eruptions

Phase 3 (50% - 0%)

MechanicTypeDescription
Infernal NailsAddsFour nails spawn in diamond formation - destroy before Hellfire
HellfireEnrageKills party if nails survive
Crimson Cyclone x3AoEThree clones charge - standing between two clones is safe
Eruption (Enhanced)AoECovers ~80% of arena if not interrupted

Tips:

  • Use caster Limit Break on nails if needed
  • Continue interrupting Eruption - it’s the top priority
  • Watch for safe spots between Crimson Cyclone clones