The Bowl of Embers (Extreme)

A Realm Reborn Trial Lv50 iLvl 70 Extreme

The Extreme version of the Ifrit trial. An 8-player encounter requiring precise coordination, tank swaps, and healer positioning. One of the original “big three” ARR Extreme trials.

Ifrit

Key Mechanics Overview

MechanicTypeDescription
Inferno HowlTankbusterFrontal breath applying max HP reduction - requires tank swaps
Searing WindAoEApplied to healers - causes periodic explosions, move away from party
EruptionAoETargets 3 DPS or off-tank, hits three times in succession
ChainsAoELinks two players - stay close to partner until resolved
Radiant PlumeAoECovers arena except 2 small safe spots

Phase 1 (100% - ~75%)

MechanicTypeDescription
IncinerateCleaveFrontal cone - tank faces away
Vulcan BurstKnockbackPBAoE knockback - stay at range
EruptionAoECracks under players - dodge three successive hits
Radiant PlumeAoEInner or outer ring pattern

Phase 2 (First Nails)

MechanicTypeDescription
Infernal Nails (x4)AddsKill before Hellfire - staggered kills reduce vulnerability stacks
Searing WindAoEFirst application to healers - move to designated spot
HellfireRaidwideFirst Hellfire - survivable if nails die

Nail Strategy: Kill nails with slight delays between each to prevent vulnerability stacks from overlapping.

Phase 3 (Crimson Cyclone Phase)

MechanicTypeDescription
Crimson CycloneAoEFive images charge clockwise - run through cleared areas
ChainsAoETwo players linked - stay together, avoid AoEs as a pair

Phase 4 (Second Nails)

MechanicTypeDescription
Infernal Nails (x4)AddsPlus one large center nail
Large NailDPS CheckUse caster/ranged Limit Break on center nail
Hellfire x2RaidwideSecond Hellfire cast

Phase 5 (Final Push)

MechanicTypeDescription
All mechanics-All previous mechanics repeat with increased frequency
Hellfire x3, x4EnrageThird and fourth Hellfire - must kill before fourth completes

Tips:

  • Tank swap after Inferno Howl debuff application
  • Healers with Searing Wind must stay away from the party
  • Players with Chains must move together to avoid AoEs
  • Stagger nail kills to prevent vulnerability stack overlap
  • Save LB for the large center nail in Phase 4
  • Fourth Hellfire is the hard enrage