The Extreme version of the Ifrit trial. An 8-player encounter requiring precise coordination, tank swaps, and healer positioning. One of the original “big three” ARR Extreme trials.
Ifrit
Key Mechanics Overview
| Mechanic | Type | Description |
|---|
| Inferno Howl | Tankbuster | Frontal breath applying max HP reduction - requires tank swaps |
| Searing Wind | AoE | Applied to healers - causes periodic explosions, move away from party |
| Eruption | AoE | Targets 3 DPS or off-tank, hits three times in succession |
| Chains | AoE | Links two players - stay close to partner until resolved |
| Radiant Plume | AoE | Covers arena except 2 small safe spots |
Phase 1 (100% - ~75%)
| Mechanic | Type | Description |
|---|
| Incinerate | Cleave | Frontal cone - tank faces away |
| Vulcan Burst | Knockback | PBAoE knockback - stay at range |
| Eruption | AoE | Cracks under players - dodge three successive hits |
| Radiant Plume | AoE | Inner or outer ring pattern |
Phase 2 (First Nails)
| Mechanic | Type | Description |
|---|
| Infernal Nails (x4) | Adds | Kill before Hellfire - staggered kills reduce vulnerability stacks |
| Searing Wind | AoE | First application to healers - move to designated spot |
| Hellfire | Raidwide | First Hellfire - survivable if nails die |
Nail Strategy: Kill nails with slight delays between each to prevent vulnerability stacks from overlapping.
Phase 3 (Crimson Cyclone Phase)
| Mechanic | Type | Description |
|---|
| Crimson Cyclone | AoE | Five images charge clockwise - run through cleared areas |
| Chains | AoE | Two players linked - stay together, avoid AoEs as a pair |
Phase 4 (Second Nails)
| Mechanic | Type | Description |
|---|
| Infernal Nails (x4) | Adds | Plus one large center nail |
| Large Nail | DPS Check | Use caster/ranged Limit Break on center nail |
| Hellfire x2 | Raidwide | Second Hellfire cast |
Phase 5 (Final Push)
| Mechanic | Type | Description |
|---|
| All mechanics | - | All previous mechanics repeat with increased frequency |
| Hellfire x3, x4 | Enrage | Third and fourth Hellfire - must kill before fourth completes |
Tips:
- Tank swap after Inferno Howl debuff application
- Healers with Searing Wind must stay away from the party
- Players with Chains must move together to avoid AoEs
- Stagger nail kills to prevent vulnerability stack overlap
- Save LB for the large center nail in Phase 4
- Fourth Hellfire is the hard enrage