The Abyssal Fracture (Extreme)

Endwalker Trial Lv90 iLvl 640 Extreme

The Abyssal Fracture (Extreme) is the final Extreme trial of the Endwalker expansion, featuring Zeromus, a Voidsent created from Azdaja’s aether. The fight requires precise debuff management and has a 60-minute time limit.

Zeromus

Pre-Fight Setup

Organize into two light parties with designated corner assignments: ranged/healer pairs to Southwest/Southeast, melee/tank pairs to Northwest/Northeast.

Phase 1 - Opening

MechanicTypeDescription
Abyssal NoxRaidwideSets all party members to 1 HP and applies a 20-second Doom debuff. Cleanse by healing to full HP while dodging purple light ray circle AoEs.
Sable ThreadStackLine stack marker on a random player. Group up and heal through multiple damage hits.
Visceral WhirlAoETwo perpendicular line AoEs with safe spots in opposing corners. Move to a safe corner quickly.
Dark MatterTankbusterHeavy tank buster on main tank. Use defensive cooldowns and face away from party.
FlareStackPillar appears with stack marker. Group to split damage, then dodge the follow-up line AoEs from the fireball.
Void BioAoEOrbs slowly move across the arena. Dodge while handling other mechanics.
NoxAoEChasing AoE on a random player. Keep moving to avoid damage.

Phase 2 - Big Bang

MechanicTypeDescription
Big BangRaidwideMassive raidwide that reduces max HP and applies debuffs. Heavy mitigation required.
Acceleration BombAoEDebuff requiring players to stop ALL actions (including movement and auto-attacks) when it expires, or take heavy damage.
Divisive DarkAoEDebuff that must be resolved alongside other mechanics. Position carefully.

Phase 3 - Meteor Impact

MechanicTypeDescription
Meteor ImpactAoELarge meteors drop with impact zones. Identify safe areas between impacts.
Black HoleAoECreates zones that pull players. Position against the pull direction.
Big CrunchRaidwideHeavy raidwide damage following Black Hole.

Phase 4 - Advanced Mechanics

MechanicTypeDescription
Sparking FlareSpreadSpread version of Flare mechanic. Move to assigned positions.
Branding FlareStackStack version requiring light party stacks.
Rend the RiftAoEPhase transition with heavy arena-wide damage.
NostalgiaRaidwideReplays previous mechanics in sequence. Remember earlier patterns.
Flow of the AbyssAoELine AoEs that flow across the arena in patterns. Track and dodge.
Chasmic NailsAoEGround-targeted AoEs that must be avoided during other mechanics.

Phase 5 - Enrage

MechanicTypeDescription
Dimensional SurgeRaidwideEscalating raidwide damage as enrage approaches.
The Last GaspEnrageHard enrage. Must defeat Zeromus before this resolves.

Notes:

  • Arena has no borders—falling off is instant death (resurrection possible).
  • Abyssal Nox is the first major heal check—healers must quickly restore everyone to full to cleanse Doom.
  • For Acceleration Bomb: STOP EVERYTHING when the debuff timer expires. Any action triggers the explosion.
  • Coordinate corner assignments before pull to handle Visceral Whirl cleanly.
  • Big Bang significantly reduces healing received—plan mitigation accordingly.