A Relic Reborn: The Hydra
A trial required for the Zodiac Relic Weapon questline. The Hydra is a multi-headed beast that uses elemental attacks and summons adds.
Hydra
A three-headed serpentine creature that uses a variety of breath attacks and creates hazardous ground effects.
Positioning
Tanks should position the boss away from the party and stand together to split the Triumvirate damage. The party should spread out in the arena, avoiding the center during puddle phases.
Key Mechanics
| Mechanic | Type | Description |
|---|---|---|
| Triumvirate | Tankbuster | Frontal cone splitting damage among up to 3 players - tanks stack together |
| Mean Thrash | Cleave | Rear cone attack - melee must dodge when triggered |
| White Breath | Cleave | Frontal breath inflicting Infirmity (50% healing reduction) - cannot be cleansed |
| Radiant Breath | Raidwide | Roomwide AoE also inflicting Infirmity |
Ground Effects
| Mechanic | Type | Description |
|---|---|---|
| Ball of Ice | AoE | Circular AoE leaving ice puddle - causes Heavy debuff |
| Ball of Fire | AoE | Circular AoE leaving fire puddle - causes damage over time |
| Fear Itself | Raidwide | Boss centers and creates safe spot directly underneath - being hit causes Hysteria |
Adds
| Mechanic | Type | Description |
|---|---|---|
| Wyvern | Adds | Summoned add that buffs the boss with damage reduction - kill quickly |
Tips:
- Keep puddles away from the center of the arena
- When you see Fear Itself casting, run to the boss’s location for safety
- Tanks should coordinate to share Triumvirate damage
- Melee DPS should watch for Mean Thrash tells when behind the boss
- This content can be easily completed unsynced at higher levels