A Relic Reborn: The Hydra

A Realm Reborn Trial Lv50 iLvl 52

A trial required for the Zodiac Relic Weapon questline. The Hydra is a multi-headed beast that uses elemental attacks and summons adds.

Hydra

A three-headed serpentine creature that uses a variety of breath attacks and creates hazardous ground effects.

Positioning

Tanks should position the boss away from the party and stand together to split the Triumvirate damage. The party should spread out in the arena, avoiding the center during puddle phases.

Key Mechanics

MechanicTypeDescription
TriumvirateTankbusterFrontal cone splitting damage among up to 3 players - tanks stack together
Mean ThrashCleaveRear cone attack - melee must dodge when triggered
White BreathCleaveFrontal breath inflicting Infirmity (50% healing reduction) - cannot be cleansed
Radiant BreathRaidwideRoomwide AoE also inflicting Infirmity

Ground Effects

MechanicTypeDescription
Ball of IceAoECircular AoE leaving ice puddle - causes Heavy debuff
Ball of FireAoECircular AoE leaving fire puddle - causes damage over time
Fear ItselfRaidwideBoss centers and creates safe spot directly underneath - being hit causes Hysteria

Adds

MechanicTypeDescription
WyvernAddsSummoned add that buffs the boss with damage reduction - kill quickly

Tips:

  • Keep puddles away from the center of the arena
  • When you see Fear Itself casting, run to the boss’s location for safety
  • Tanks should coordinate to share Triumvirate damage
  • Melee DPS should watch for Mean Thrash tells when behind the boss
  • This content can be easily completed unsynced at higher levels