The World of Darkness

A Realm Reborn Raid Lv50 iLvl 90

The final Crystal Tower alliance raid, concluding the story with a journey into the Void to face the Cloud of Darkness.

Angra Mainyu

The first boss with complex color and gaze mechanics.

MechanicTypeDescription
Double VisionAoEFloor splits into red/white - alternate colors to avoid stacks
Mortal GazeGazeLook away or gain Doom - stand on lit platform to cleanse
RouletteAddsKill 4 Final Hourglasses before cone attack completes
Level 100 FlareStackRed circle - odd number of players inside to avoid damage
Level 150 DeathSpreadPurple circle - avoid multiples of 3 players inside

Double Vision Strategy:

  • Red AoE gives “Ireful” debuff, White gives “Sullen”
  • Stacks reset to 1 if you alternate colors
  • 2 stacks = 2,500 damage, 3 stacks = death
  • Remember which color you stood in first, then switch

Mortal Gaze Strategy:

  • Look away from boss during cast or get Doom
  • Doom kills in 10 seconds
  • Stand on lit circular platforms to cleanse

Roulette Strategy:

  • 4 Final Hourglasses spawn at arena edge
  • Kill all 4 before cone finishes rotating
  • Don’t stand in the lit quarter when last Hourglass dies

Level Mechanics:

  • Level 100 Flare: Even number of players = massive damage
  • Level 150 Death: Multiples of 3 players = instant death
  • Run out of circles to cancel, or ensure correct player counts

Five-headed Dragon

A chimera-type boss with voice attacks and slime mechanics.

MechanicTypeDescription
Ram’s VoiceAoEMove away from boss - interruptible
Dragon’s VoiceAoEMove underneath boss - interruptible
Ice FloorAoEExpanding ice AoE - causes Deep Freeze if touched
Poison PuddlesAddsSpawn Poison Slimes - one player should stand in puddle
DiscordanceAddsKill 5 extra heads or wipe - use AoE
Stack MarkerStack3-5 players stack on marked player
Prominence OrbsAddsKill before they explode (Radiance)
Dragonfire FlySpreadTether applies stacking debuff - transfer to another player
HeatwaveRaidwideEvery action deals 500 damage for 5 seconds - stop moving

Slime Strategy:

  • Orange circle leaves poison puddle spawning Poison Slimes
  • Kill slimes before they merge into Toxic Slime
  • One player in puddle prevents more slimes spawning
  • Toxic Slime explodes for heavy damage if not killed

Dragonfire Fly Strategy:

  • Untargetable tether applies stacking Suppuration debuff
  • Reduces max HP and increases damage taken
  • Touch another player to transfer the tether before death

Heatwave (Low HP):

  • For 5 seconds, every action deals 500 self-damage
  • Stop ALL movement and attacks during this window

Cerberus

A three-headed beast requiring the famous “belly” mechanic.

MechanicTypeDescription
ThrashingAddsBoss becomes unchained - belly phase required
Gastric JuiceAddsStand near to get Mini debuff
Purple PuddleAoEStand in with Mini to get Devoured by boss
Stomach AddsAddsKill wall adds inside Cerberus
ChainsAddsRe-chain boss using Open Fetters when he collapses
Tail SwipeCleaveCone behind boss - avoid
UlulationRaidwideStay near party members or get feared for 15 seconds

Belly Phase Strategy (DPS Rush - Preferred):

  1. All DPS get Mini debuff from Gastric Juice add
  2. Stand in purple puddle to get Devoured (no Mini = instant death)
  3. One healer joins to keep DPS alive inside
  4. Kill stomach wall adds
  5. Boss collapses when adds die
  6. Outside players re-chain boss using Open Fetters

Alternative ABC Strategy:

  • Alliance A: Kill Wolfsbane adds (cleave poison, need tank)
  • Alliance B: Go into belly
  • Alliance C: Tank boss, handle chains

Notes:

  • If belly adds not killed or boss not re-chained, Haste/Damage Up stacks wipe raid
  • Fewer than 5 players outside = immediate eject without collapse
  • DPS Rush is faster and safer with modern gear

Cloud of Darkness

The final boss of Crystal Tower, a Voidsent ruler.

MechanicTypeDescription
Tank DoTTankbusterPowerful auto-attack with DoT - keep tank safe
Feint Particle BeamSpreadRed crosshairs chase player - run to edge away from raid
Zero-form Particle BeamAoEMassive laser through center when boss moves - go to sides
Comet TowersStackStand in yellow circles before comet lands
Dark Cloud/StormAddsKill before boss eats them or she gains Damage Up
Hypercharged CloudsAddsThree clouds in triangle - each alliance kills one
ShadowlurkersAddsWorm adds - hit once or twice to make disappear

Feint Particle Beam Strategy:

  • Chasing blasts at running speed
  • Each blast adds Vulnerability Up - will kill if you stop
  • Run toward arena edge, away from all other players

Zero-form Particle Beam Strategy:

  • When boss disappears or moves around ring, laser fires through center
  • Immediately move to arena sides
  • No ground telegraph - watch boss position

Comet Towers Strategy:

  • Yellow circle markers appear
  • At least one person per marker before comet lands
  • Empty comets cause moderate raid damage
  • Several empty = wipe

Add Management:

  • Dark Cloud (small) = 1 stack if eaten
  • Dark Storm (large) = 3 stacks if eaten
  • Too many stacks = wipe
  • Clouds can be Heavy’d but not Bound
  • Stand between clouds and boss to Heavy them

Hypercharged Cloud Strategy:

  • Three clouds spawn in triangle formation
  • Box-shaped outlines around each
  • Cannot damage clouds outside their box after a few seconds
  • Each alliance takes one cloud (can use waymarks)
  • Kill before Particle Beam cast finishes or massive explosion

Notes:

  • This is the final raid of A Realm Reborn’s 24-man series
  • Unlike earlier Crystal Tower raids, mechanics cannot be entirely ignored
  • Close to maximum item level 130 for level 50, so still somewhat challenging