The Void Ark
The first alliance raid of the Shadow of Mhach series, set aboard a massive ghost ship from the void. A 24-player raid introducing the story of the ancient Mhachi civilization.
Cetus
A massive stingray-like voidsent guarding the ark’s entrance.
| Mechanic | Type | Description |
|---|---|---|
| Divebomb | AoE | Green marker - boss charges toward player dropping water bombs |
| Water Bombs | AoE | Exploding bombs scatter around arena - avoid them |
| Donut AoE | AoE | Safe spot is close to the boss |
| Electric Whorl | Raidwide | Run toward boss to avoid raid-wide AoE |
| Hydrosphere/Hydrocore | Adds | One alliance pulled to center - inside kills Hydrocore, outside kills Hydrospheres |
| Line AoE Adds | Adds | Adds with line AoEs - walk toward them to reduce damage |
Strategy:
- Player with green Divebomb marker creates a safe path away from the group
- For Donut AoE, move close to the boss
- During Hydrocore phase, inside team kills the core while outside teams kill all spheres
- Line AoE adds deal reduced damage the closer you are to them
Irminsul & Sawtooth
A pole and dog duo requiring careful tank positioning and damage type awareness.
| Mechanic | Type | Description |
|---|---|---|
| Separation Required | AoE | Keep bosses apart - if pole pulse hits dog, it gains permanent damage buffs |
| Damage Immunity | Adds | One boss immune to magic, one to ranged physical |
| Mucus Tethers | Adds | Break chains by walking across them |
| Muddy AoE | AoE | Avoid grey bubbling AoEs - too many hits triggers enrage |
Damage Type Rules:
- One boss is always immune to magic, one to ranged physical
- Melee DPS can hit either boss
- Ranged physical DPS targets the magic-immune boss
- Casters target the ranged-immune boss
- If pole hits Sawtooth 16 times, the raid wipes
Strategy:
- Tanks keep bosses separated at all times
- Watch immunity and assign DPS accordingly
- Break Mucus tethers quickly by running through them
- Avoid grey bubbling AoEs on the ground
Cuchulainn
A grotesque voidsent with poison mechanics and tentacle attacks.
| Mechanic | Type | Description |
|---|---|---|
| Bleed Debuff | Raidwide | Raid-wide bleed increases throughout fight |
| Vomit Attack | Cleave | Extremely dangerous with no floor indicator - avoid at all costs |
| Tentacle Attack | AoE | Position between two raised tentacles to avoid damage |
| Poison Floor | AoE | Floor becomes poison - find safety platforms in corners |
| Slime Adds | Adds | Kill quickly - if boss cone hits them, it gains permanent damage buff |
| Black Ball | Stack | Run into it to trigger delayed raid-wide damage |
Strategy:
- Healers manage increasing bleed damage throughout fight
- Watch for vomit attack - it’s deadly and has no ground marker
- When tentacles raise, stand between them
- Find corner platforms when floor turns to poison
- Kill slimes before boss’s cone AoE hits them
- One player triggers black ball to control the raid damage
Echidna
A mantis-like voidsent similar to Melusine from the Binding Coil.
| Mechanic | Type | Description |
|---|---|---|
| Petrifaction | Gaze | Face away from boss - inflicts stun and vulnerability |
| Flame Wreath | AoE | Ring of fire around arena - stay inside |
| Abyssal Reaper | AoE | Large AoE centered on boss - move away |
| Adds | Adds | Lamia-type adds spawn - kill before they empower boss |
| Tail Swipe | Cleave | Rear cleave - don’t stand directly behind boss |
Strategy:
- Turn away during Petrifaction - debuffs wear off after a few seconds
- Stay inside the Flame Wreath boundary
- Move out for Abyssal Reaper
- Kill adds quickly before they reach the boss
- Melee avoid directly behind boss due to tail swipe
Notes: The Void Ark is the introductory alliance raid for the Shadow of Mhach series, unlocking the story that continues in Weeping City and Dun Scaith.