The Void Ark

Heavensward Raid Lv60 iLvl 175

The first alliance raid of the Shadow of Mhach series, set aboard a massive ghost ship from the void. A 24-player raid introducing the story of the ancient Mhachi civilization.

Cetus

A massive stingray-like voidsent guarding the ark’s entrance.

MechanicTypeDescription
DivebombAoEGreen marker - boss charges toward player dropping water bombs
Water BombsAoEExploding bombs scatter around arena - avoid them
Donut AoEAoESafe spot is close to the boss
Electric WhorlRaidwideRun toward boss to avoid raid-wide AoE
Hydrosphere/HydrocoreAddsOne alliance pulled to center - inside kills Hydrocore, outside kills Hydrospheres
Line AoE AddsAddsAdds with line AoEs - walk toward them to reduce damage

Strategy:

  • Player with green Divebomb marker creates a safe path away from the group
  • For Donut AoE, move close to the boss
  • During Hydrocore phase, inside team kills the core while outside teams kill all spheres
  • Line AoE adds deal reduced damage the closer you are to them

Irminsul & Sawtooth

A pole and dog duo requiring careful tank positioning and damage type awareness.

MechanicTypeDescription
Separation RequiredAoEKeep bosses apart - if pole pulse hits dog, it gains permanent damage buffs
Damage ImmunityAddsOne boss immune to magic, one to ranged physical
Mucus TethersAddsBreak chains by walking across them
Muddy AoEAoEAvoid grey bubbling AoEs - too many hits triggers enrage

Damage Type Rules:

  • One boss is always immune to magic, one to ranged physical
  • Melee DPS can hit either boss
  • Ranged physical DPS targets the magic-immune boss
  • Casters target the ranged-immune boss
  • If pole hits Sawtooth 16 times, the raid wipes

Strategy:

  • Tanks keep bosses separated at all times
  • Watch immunity and assign DPS accordingly
  • Break Mucus tethers quickly by running through them
  • Avoid grey bubbling AoEs on the ground

Cuchulainn

A grotesque voidsent with poison mechanics and tentacle attacks.

MechanicTypeDescription
Bleed DebuffRaidwideRaid-wide bleed increases throughout fight
Vomit AttackCleaveExtremely dangerous with no floor indicator - avoid at all costs
Tentacle AttackAoEPosition between two raised tentacles to avoid damage
Poison FloorAoEFloor becomes poison - find safety platforms in corners
Slime AddsAddsKill quickly - if boss cone hits them, it gains permanent damage buff
Black BallStackRun into it to trigger delayed raid-wide damage

Strategy:

  • Healers manage increasing bleed damage throughout fight
  • Watch for vomit attack - it’s deadly and has no ground marker
  • When tentacles raise, stand between them
  • Find corner platforms when floor turns to poison
  • Kill slimes before boss’s cone AoE hits them
  • One player triggers black ball to control the raid damage

Echidna

A mantis-like voidsent similar to Melusine from the Binding Coil.

MechanicTypeDescription
PetrifactionGazeFace away from boss - inflicts stun and vulnerability
Flame WreathAoERing of fire around arena - stay inside
Abyssal ReaperAoELarge AoE centered on boss - move away
AddsAddsLamia-type adds spawn - kill before they empower boss
Tail SwipeCleaveRear cleave - don’t stand directly behind boss

Strategy:

  • Turn away during Petrifaction - debuffs wear off after a few seconds
  • Stay inside the Flame Wreath boundary
  • Move out for Abyssal Reaper
  • Kill adds quickly before they reach the boss
  • Melee avoid directly behind boss due to tail swipe

Notes: The Void Ark is the introductory alliance raid for the Shadow of Mhach series, unlocking the story that continues in Weeping City and Dun Scaith.