Thaleia
The third and final 24-player alliance raid of the Myths of the Realm series. Face the remaining deities of the Twelve and uncover the ultimate truth behind the gods.
Thaliak
The Scholar, god of knowledge and rivers. Features water-based attacks and geometric arena mechanics.
| Mechanic | Type | Description |
|---|---|---|
| Katarraktes | Raidwide | Raid-wide water damage that applies bleed DoT |
| Thlipsis | Tankbuster | Heavy tank damage |
| Rheognosis | AoE | Creates clones that launch waves across the arena |
| Tetraktys | AoE | Triangle-based arena segments become dangerous |
| Tetraktuos Kosmos | AoE | Expanded triangle mechanic - navigate explosive segments |
| Hieroglyphika | AoE | Knowledge-based attack patterns |
| Left Bank / Right Bank | Cleave | Half-room water cleave - move to safe side |
Notes:
- Triangle geometry determines safe zones during Tetraktys mechanics
- Watch for clone positions during Rheognosis to avoid wave attacks
- Healers prepare for bleed DoT from Katarraktes
Llymlaen
The Navigator, goddess of the seas and patron deity of Limsa Lominsa. Features nautical mechanics with positioning and movement requirements.
| Mechanic | Type | Description |
|---|---|---|
| Tempest | Raidwide | Raid-wide storm damage |
| Seafoam Spiral | AoE | Dodge into the center circle to avoid |
| Navigator’s Trident | Cleave | Cleave attacks requiring position switches |
| Surging Wave | Knockback | Pushback attack - position to avoid being pushed off |
| Torrential Tridents | AoE | Explosions in sequence order - dodge in correct order |
| To the Last | Tankbuster | Heavy tank damage |
| Deep Dive | AoE | Dive attacks creating impact zones |
Notes:
- For Seafoam Spiral, quickly move to the center safe zone
- Surging Wave knockback can push players off the arena - position carefully
- Torrential Tridents explode in numbered order - memorize sequence
- Navigator’s Trident requires swapping positions between cleaves
Oschon
The Wanderer, god of travelers and vagrants. Features ranged attack patterns with extensive movement requirements.
| Mechanic | Type | Description |
|---|---|---|
| Trek Shot | Cleave | Line attacks across the arena |
| Soaring Minuet | AoE | Musical attack creating AoE patterns |
| Lofty Peaks | AoE | Mountain-themed environmental hazards |
| Piton Pull | Knockback | Tether-based movement mechanic |
| Wandering Shot | AoE | Moving projectiles across the arena |
| Arrow Trail | AoE | Arrow-based line AoEs |
| Sudden Downpour | Raidwide | Raid-wide storm damage |
| Altitude | Tankbuster | Heavy tank damage |
Notes:
- Oschon’s attacks emphasize constant movement
- Watch for arrow indicators showing attack trajectories
- Piton Pull mechanics may require using knockback to reposition
- Keep mobile and track multiple moving projectiles
Eulogia
The culmination of the Myths of the Realm story. This final boss combines elements from previous encounters in a challenging finale.
| Mechanic | Type | Description |
|---|---|---|
| Dawn of Time | Raidwide | Heavy raid-wide damage |
| Quintessence | AoE | Elemental attacks combining previous boss themes |
| The Whorl | AoE | Spiral AoE patterns |
| First Light | Tankbuster | Heavy tank damage |
| Solar Fans | Cleave | Fan-shaped cleave attacks |
| Hydrostasis | AoE | Water-based sequenced attacks |
| Hieroglyphika | AoE | Pattern-based attacks |
| Love’s Light | Stack | Stack marker |
| Eudaimon Eorzea | Enrage | Ultimate attack if not defeated in time |
Notes:
- Eulogia combines mechanics from all twelve deities throughout the fight
- Watch for callbacks to previous boss mechanics you’ve learned
- This is the most mechanically complex encounter in the series
- Rewards item level 650 gear upon completion