The Second Coil of Bahamut - Turn 4

A Realm Reborn Raid Lv50 iLvl 105

The climactic finale of the Second Coil features Nael deus Darnus in a challenging four-phase encounter with meteor mechanics and dive attacks.

Nael deus Darnus

One of ARR’s most iconic and challenging fights, testing coordination across multiple complex phases.

Phase 1 - Meteors

MechanicTypeDescription
StardustAoERandom players marked with red (astral) or yellow (umbral) markers
Meteor DropAoEMeteors fall dealing proximity damage - standing in them = death
RavensclawTankbusterFrontal cone dealing 3,000-4,000 damage to main tank

Meteor Strategy:

  • Meteors require minimum 8 yalms distance between them or both explode
  • Pre-position around arena using waymarks
  • Ranged spread on outer circle
  • Melee position left/right of tank’s waymark
  • Aim to drop exactly 4 meteors in Phase 1

Dragon Dive Phase

MechanicTypeDescription
Iron ChariotKnockbackBoss jumps to random target with semi-ranged knockback AoE
Dalamud DiveTankbusterBoss jumps back to main tank dealing 4,000-6,000 damage
Thermionic BeamStackStack marker requiring players to group

Iron Chariot Strategy:

  • Avoid standing in the middle of the arena
  • Boss jumps to random player, knocks back nearby players
  • Then returns to main tank with Dalamud Dive

Phase 2 - Golems

MechanicTypeDescription
Golem AddsAddsGreen, yellow, and red golems spawn
Golem ExplosionAoEGolems explode if they reach meteors

Golem Strategy:

  • Golems are attracted to specific meteor colors
  • Keep golems away from matching meteors
  • Kill golems before they can detonate meteors

Phase 3 - Ghost Phase

MechanicTypeDescription
Ghost of MeracydiaAddsGhosts spawn around the arena
Bahamut’s ClawTankbusterMulti-hit tankbuster requiring cooldowns

Phase 4 - Megaflare

MechanicTypeDescription
RavensbeakTankbusterInstant attack dealing 5,000-6,000 damage
MegaflareRaidwideMajor raid-wide damage requiring mitigation
DivebombsAoEDragons dive across the arena - avoid their paths

Notes:

  • This fight requires extensive practice and coordination
  • Waymarks are essential for meteor placement
  • Tank cooldowns critical for Ravensbeak and Dalamud Dive
  • Each phase builds on complexity - master one before moving to the next