The Second Coil of Bahamut - Turn 4
The climactic finale of the Second Coil features Nael deus Darnus in a challenging four-phase encounter with meteor mechanics and dive attacks.
Nael deus Darnus
One of ARR’s most iconic and challenging fights, testing coordination across multiple complex phases.
Phase 1 - Meteors
| Mechanic | Type | Description |
|---|---|---|
| Stardust | AoE | Random players marked with red (astral) or yellow (umbral) markers |
| Meteor Drop | AoE | Meteors fall dealing proximity damage - standing in them = death |
| Ravensclaw | Tankbuster | Frontal cone dealing 3,000-4,000 damage to main tank |
Meteor Strategy:
- Meteors require minimum 8 yalms distance between them or both explode
- Pre-position around arena using waymarks
- Ranged spread on outer circle
- Melee position left/right of tank’s waymark
- Aim to drop exactly 4 meteors in Phase 1
Dragon Dive Phase
| Mechanic | Type | Description |
|---|---|---|
| Iron Chariot | Knockback | Boss jumps to random target with semi-ranged knockback AoE |
| Dalamud Dive | Tankbuster | Boss jumps back to main tank dealing 4,000-6,000 damage |
| Thermionic Beam | Stack | Stack marker requiring players to group |
Iron Chariot Strategy:
- Avoid standing in the middle of the arena
- Boss jumps to random player, knocks back nearby players
- Then returns to main tank with Dalamud Dive
Phase 2 - Golems
| Mechanic | Type | Description |
|---|---|---|
| Golem Adds | Adds | Green, yellow, and red golems spawn |
| Golem Explosion | AoE | Golems explode if they reach meteors |
Golem Strategy:
- Golems are attracted to specific meteor colors
- Keep golems away from matching meteors
- Kill golems before they can detonate meteors
Phase 3 - Ghost Phase
| Mechanic | Type | Description |
|---|---|---|
| Ghost of Meracydia | Adds | Ghosts spawn around the arena |
| Bahamut’s Claw | Tankbuster | Multi-hit tankbuster requiring cooldowns |
Phase 4 - Megaflare
| Mechanic | Type | Description |
|---|---|---|
| Ravensbeak | Tankbuster | Instant attack dealing 5,000-6,000 damage |
| Megaflare | Raidwide | Major raid-wide damage requiring mitigation |
| Divebombs | AoE | Dragons dive across the arena - avoid their paths |
Notes:
- This fight requires extensive practice and coordination
- Waymarks are essential for meteor placement
- Tank cooldowns critical for Ravensbeak and Dalamud Dive
- Each phase builds on complexity - master one before moving to the next