The Ridorana Lighthouse
The second 24-man alliance raid in the Return to Ivalice series, ascending the Ridorana Lighthouse from Final Fantasy XII. Features Esper bosses and the notorious math mechanic.
Famfrit, the Darkening Cloud
A water Esper that uses jug-based directional attacks.
| Mechanic | Type | Description |
|---|---|---|
| Tidepod | Tankbuster | High tank damage |
| Water IV | Raidwide | Moderate raid-wide damage |
| Briny Cannonade | Spread | Purple markers drop circular AoEs - spread out |
| Tsunami | Knockback | Knockback to edge with raid damage; watch jug direction for follow-up |
| Tsunami (Column) | AoE | Column AoE in jug direction |
| Tsunami (Area) | AoE | Half-arena attack in jug direction |
| Dark Rain | Spread | Consecutive puddles on moving players |
| Dark Ewer (Line) | AoE | 3 hurricanes travel straight across arena |
| Dark Ewer (Circle) | AoE | 3 hurricanes rotate in rings around arena |
| Darkening Rainfall | Adds | 3 Dark Rain adds - each alliance kills one before cast completes |
| Dark Cannonade | Stack | Red triangle markers - stack with another player |
Strategy: Watch the boss’s jug direction during Tsunami to anticipate follow-up. Each alliance handles one Dark Rain add.
Belias, the Gigas
A fire Esper with time-based mechanics and clone charges.
Phase 1
| Mechanic | Type | Description |
|---|---|---|
| Fire | Tankbuster | High tank damage |
| Fire IV | Raidwide | Moderate raid-wide damage |
| Time Eruption | AoE | Grid with fast/slow clocks - stand on slow, move to fast after it explodes |
| Crimson Cyclone | AoE | 2 clones dash across arena following arrows - find safe zone |
| Hand of Time | AoE | Nails tether with stacking debuff + Slow - run away until debuff = 1 |
| Eruption | Spread | Consecutive puddles on moving players |
Phase 2 - Gigas Adds
| Mechanic | Type | Description |
|---|---|---|
| Gigas | Adds | 3 adds that buff if close - separate and kill before Duty Gauge fills |
| Hellfire | Enrage | Damage based on Duty Gauge |
Phase 3
| Mechanic | Type | Description |
|---|---|---|
| Time Bomb | AoE | 4 clocks with hands pointing to AoE locations - stand in clock to rotate hands |
Strategy: For Time Eruption: slow clocks → fast clocks explode → move to empty spots. Track clone paths including arrow redirects.
Construct 7
A mechanical boss infamous for its math-based mechanics.
| Mechanic | Type | Description |
|---|---|---|
| Destroy | Tankbuster | High tank damage |
| Accelerate | Stack | Orange markers spread; unmarked stack on stack marker |
| Pulverize | AoE | Instant point blank AoE - stay out of melee |
| Compress | AoE | Column AoE following Pulverize |
| Cogs | AoE | 6 large persistent puddles |
| Ignite | Spread | Boss divebombs from edge; orange markers drop AoEs |
| Lithobrake | AoE | Proximity AoE at center |
| Dispose | Cleave | Rotating cone AoEs - stay behind boss entire duration |
Computation Mode (Math Mechanic)
- Boss reduces all HP to 1-8
- Four circles appear adding 1, 2, 3, or 4 HP if you stand in them
- Boss says “Calibrate vitals to…” followed by condition:
- “Multiple of X” - adjust HP to be divisible by X
- “Prime number” - adjust HP to 2, 3, 5, or 7 (1 is NOT prime)
- Stand in circles to adjust HP or stay outside if already correct
| Current HP | Multiple of 3 | Multiple of 4 | Multiple of 5 | Prime |
|---|---|---|---|---|
| 1 | +2 (3) | +3 (4) | +4 (5) | +1 (2) or +2 (3) |
| 2 | +1 (3) | +2 (4) | +3 (5) | Stay (2) |
| 3 | Stay (3) | +1 (4) | +2 (5) | Stay (3) |
| 4 | +2 (6) | Stay (4) | +1 (5) | +1 (5) or +3 (7) |
| 5 | +1 (6) | +3+4 (12) | Stay (5) | Stay (5) |
| 6 | Stay (6) | +2 (8) | +4 (10) | +1 (7) |
| 7 | +2 (9) | +1 (8) | +3 (10) | Stay (7) |
| 8 | +1 (9) | Stay (8) | +2 (10) | Outside area |
Tartarus Mode (Alliance Split)
| Alliance | Mechanic | Response |
|---|---|---|
| A | Polarity tethers | Match (+/+, -/-) = stack; Opposite (+/-) = spread |
| B | Missiles | Dodge missile AoEs |
| C | Acceleration Bombs | Stop ALL actions when dice reaches 1-0 |
Annihilation Mode
- Compress hits 4 columns in cross shape
- Dispose lasts longer
Strategy: Learn the math chart or understand the logic. Dispose is deceptively long - stay behind boss.
Yiazmat
The legendary dragon from FF12, now a Lucavi-possessed Ba’Gamnan.
Phase 1
| Mechanic | Type | Description |
|---|---|---|
| Rake (Tank) | Tankbuster | No telegraph version - high tank damage |
| Rake (Stomp) | AoE | Orange arrow version - boss stomps circular AoEs following arrows |
| Dark Gale | Spread | Consecutive circular AoEs under moving players |
| Stone Breath | Gaze | Boss stands on hind legs - massive frontal AoE with Petrify; stay behind |
| Dust Storm | Raidwide | Moderate raid-wide damage |
| White Breath | AoE | Massive donut AoE - only safe in boss hitbox |
| Magnetic Lysis | AoE | +/- debuff; arena split into two sides |
| Wind Azers | Adds | Tether and attack with column AoEs |
| Deathstroke | Stack | Stack marker on one player |
| Cyclone | Raidwide | Heavy damage with air throw - levitating players die instantly |
Magnetic Lysis System
- Players get + or - debuff
- Arena divides into + and - sides
- Standing on MATCHING side = levitate (death during Cyclone)
- Standing on OPPOSITE side = grounded (safe)
Phase 2 - Heart Phase
| Mechanic | Type | Description |
|---|---|---|
| Archaeodemons | Adds | 3 adds - each alliance kills one |
| Heart of the Dragon | Adds | Becomes targetable after adds die - burn quickly |
| Solar Storm | Enrage | Damage based on Duty Gauge |
Phase 3
| Mechanic | Type | Description |
|---|---|---|
| Growing Threat | Enrage | Boss damage buff - kill quickly |
Strategy: Always stand on opposite polarity side. Watch for Rake arrows. Stone Breath requires immediate repositioning behind boss.
Notes: The Magnetic Lysis mechanic is the key to survival. Wrong polarity during Cyclone = instant death.