The Royal City of Rabanastre
The first 24-man alliance raid in the Return to Ivalice series, exploring the ruins of Rabanastre from Final Fantasy XII. Features mechanics from the Ivalice series and introduces the Lucavi demons.
Mateus the Corrupt
An ice-based Lucavi with complex add management and environmental mechanics.
Phase 1 - Bind & Unbind
| Mechanic | Type | Description |
|---|---|---|
| Ice Azers | Adds | Explode with point blank AoE on death - kill quickly and dodge |
| Bind | AoE | Creates ice spiral with adds along track |
| Skating Fiend | AoE | Travels the spiral activating adds it touches |
| Aqua Spheres | Adds | Each alliance kills their assigned sphere before Skating Fiend reaches it |
| Water Orbs | AoE | Pop by running through - applies Drenched; unpoped become Ice Slaves |
| Water Spouts | Stack | 3 players stand on each to plug; unplugged become Blizzard III adds |
| Dualcast | Raidwide | Enables double Blizzard IV cast |
| Blizzard IV | AoE | Multiple proximity AoEs - find randomized safe zones |
Phase 2 - Breathless
| Mechanic | Type | Description |
|---|---|---|
| Breathless | Raidwide | Stacking debuff - 10 stacks kills you |
| Flume Toads | Adds | Kill to spawn air bubbles that reset Breathless stacks |
| Ice Shards | AoE | Column AoEs that pop air bubbles - aim away from bubbles |
Phase 3
| Mechanic | Type | Description |
|---|---|---|
| Blizzard Spheres | AoE | Tether to players with column AoEs; freeze Drenched players |
| Azure Guards | Adds | 3 adds that buff each other if close - separate and kill before Duty Gauge fills |
| Frostwave | Enrage | Damage based on Duty Gauge - wipes at 100% |
Strategy: Assign alliances to North, East, West. Focus on add management and coordinate bubble usage.
Hashmal, Bringer of Order
An earth-based Lucavi with tower mechanics and add phases.
Phase 1
| Mechanic | Type | Description |
|---|---|---|
| Quake IV | Raidwide | Moderate raid-wide damage |
| Rockcutter | Tankbuster | Moderate tank damage |
| Jagged Edge | Spread | Red markers drop 3 consecutive puddles - spread and move |
| Control Tower | AoE | Towers sliced by Sanction create column AoEs in slice direction |
| Sanction | Raidwide | Raid-wide damage that activates Control Towers |
| Extreme Edge | AoE | Boss dashes across arena - move opposite of glowing arm |
| Earth Hammer | AoE | Proximity AoEs with brief telegraph - watch shadows |
Phase 2 - Command Tower
| Mechanic | Type | Description |
|---|---|---|
| Command Tower | Knockback | Tower spawns center with knockback and cone AoEs |
| Sand Spheres | Adds | 3 spheres at NW/NE/S - each alliance kills one before To Dust wipes raid |
| Falling Boulder | Stack | One player per alliance marked - alliance stacks |
| Landwasher | Enrage | Damage based on Duty Gauge |
| Pennantstone Golems | Adds | Pair of adds that grow stronger with each attack |
Phase 3
| Mechanic | Type | Description |
|---|---|---|
| Submission Tower | AoE | 3 columns fall inward from edge |
Strategy: Place markers at NW, NE, S. Alliances handle their assigned Sand Spheres immediately.
Rofocale
A speed-based Lucavi with charge mechanics and darkness phases.
Phase 1
| Mechanic | Type | Description |
|---|---|---|
| Crush Helm | Tankbuster | 4 hits with Vulnerability stacks, then heavy finisher |
| Chariot | AoE | Column AoE - boss charges through; run toward boss to minimize movement |
| Cry of Victory | AoE | 180-degree AoE from boss |
| Crush Weapon | Spread | Consecutive puddle AoEs on random players |
| Trample | AoE | Figure-8 charge pattern - safe outside or in the holes |
| Maverick I | AoE | 5 clones charge across - safe zones beside outer clones |
| Maverick II | AoE | 2 clones charge across center |
| Archaeodemons | Adds | 3 adds in prisons - kill before Duty Gauge fills |
| Aetherial Acceleration | Enrage | Wipes raid if Duty Gauge reaches 100% |
Phase 2
| Mechanic | Type | Description |
|---|---|---|
| Embrace | AoE | Invisible puddles that pulse visible - binds and expands on contact |
| Pomp and Circumstance | AoE | Proximity AoE from boss position |
| Dark Geas | AoE | Room goes dark with Bleed debuff - interact with Dark Circles to remove |
Strategy: Run toward boss when targeted by Chariot. Watch for figure-8 safe zones in Trample.
Argath Thadalfus
The final boss with mask mechanics that invert normal responses.
Mask System
Players receive Angel or Demon masks that affect Divine Commandment:
- Angel Mask: Follow the command normally
- Demon Mask: Do the OPPOSITE of the command
Phase 1
| Mechanic | Type | Description |
|---|---|---|
| Crippling Blow | Tankbuster | Moderate tank damage |
| Crush Weapon | Spread | Consecutive puddle AoEs on players |
| Soulfix | AoE | Point blank AoE - move out of melee |
| Divine Commandment (Gaze) | Gaze | Angel = look away; Demon = look at boss |
| Divine Commandment (Move) | AoE | Angel = keep moving; Demon = stand still |
| Trepidation | Stack | Meteor circles - one player per meteor |
| Unrelenting | Cleave | Multiple narrow cones from front |
| Judgement Blade | AoE | Marked players stack center to drop cross AoEs |
| Coldblood I | AoE | Proximity AoE in corner |
| Royal Blood | Adds | Shade adds tether and eventually explode |
| Shards of Emptiness | Adds | Kill before Duty Gauge fills or wipe |
Phase 2
| Mechanic | Type | Description |
|---|---|---|
| Gnawing Dread | AoE | Spinning arrow forces movement direction when you move |
| Coldblood II | AoE | Find safe circle while managing Gnawing Dread |
| Fire IV | Raidwide | Raid-wide damage |
| Edge Hazard | AoE | Arena edge turns you into zombie |
Strategy: Focus on mask recognition. 3 stacks of Unnerved turns you into a chicken. Judgement Blade markers stack center.
Notes: The Divine Commandment mechanic is the fight’s signature challenge. Practice recognizing your mask and responding appropriately.