The Royal City of Rabanastre

Stormblood Raid Lv70 iLvl 305

The first 24-man alliance raid in the Return to Ivalice series, exploring the ruins of Rabanastre from Final Fantasy XII. Features mechanics from the Ivalice series and introduces the Lucavi demons.

Mateus the Corrupt

An ice-based Lucavi with complex add management and environmental mechanics.

Phase 1 - Bind & Unbind

MechanicTypeDescription
Ice AzersAddsExplode with point blank AoE on death - kill quickly and dodge
BindAoECreates ice spiral with adds along track
Skating FiendAoETravels the spiral activating adds it touches
Aqua SpheresAddsEach alliance kills their assigned sphere before Skating Fiend reaches it
Water OrbsAoEPop by running through - applies Drenched; unpoped become Ice Slaves
Water SpoutsStack3 players stand on each to plug; unplugged become Blizzard III adds
DualcastRaidwideEnables double Blizzard IV cast
Blizzard IVAoEMultiple proximity AoEs - find randomized safe zones

Phase 2 - Breathless

MechanicTypeDescription
BreathlessRaidwideStacking debuff - 10 stacks kills you
Flume ToadsAddsKill to spawn air bubbles that reset Breathless stacks
Ice ShardsAoEColumn AoEs that pop air bubbles - aim away from bubbles

Phase 3

MechanicTypeDescription
Blizzard SpheresAoETether to players with column AoEs; freeze Drenched players
Azure GuardsAdds3 adds that buff each other if close - separate and kill before Duty Gauge fills
FrostwaveEnrageDamage based on Duty Gauge - wipes at 100%

Strategy: Assign alliances to North, East, West. Focus on add management and coordinate bubble usage.


Hashmal, Bringer of Order

An earth-based Lucavi with tower mechanics and add phases.

Phase 1

MechanicTypeDescription
Quake IVRaidwideModerate raid-wide damage
RockcutterTankbusterModerate tank damage
Jagged EdgeSpreadRed markers drop 3 consecutive puddles - spread and move
Control TowerAoETowers sliced by Sanction create column AoEs in slice direction
SanctionRaidwideRaid-wide damage that activates Control Towers
Extreme EdgeAoEBoss dashes across arena - move opposite of glowing arm
Earth HammerAoEProximity AoEs with brief telegraph - watch shadows

Phase 2 - Command Tower

MechanicTypeDescription
Command TowerKnockbackTower spawns center with knockback and cone AoEs
Sand SpheresAdds3 spheres at NW/NE/S - each alliance kills one before To Dust wipes raid
Falling BoulderStackOne player per alliance marked - alliance stacks
LandwasherEnrageDamage based on Duty Gauge
Pennantstone GolemsAddsPair of adds that grow stronger with each attack

Phase 3

MechanicTypeDescription
Submission TowerAoE3 columns fall inward from edge

Strategy: Place markers at NW, NE, S. Alliances handle their assigned Sand Spheres immediately.


Rofocale

A speed-based Lucavi with charge mechanics and darkness phases.

Phase 1

MechanicTypeDescription
Crush HelmTankbuster4 hits with Vulnerability stacks, then heavy finisher
ChariotAoEColumn AoE - boss charges through; run toward boss to minimize movement
Cry of VictoryAoE180-degree AoE from boss
Crush WeaponSpreadConsecutive puddle AoEs on random players
TrampleAoEFigure-8 charge pattern - safe outside or in the holes
Maverick IAoE5 clones charge across - safe zones beside outer clones
Maverick IIAoE2 clones charge across center
ArchaeodemonsAdds3 adds in prisons - kill before Duty Gauge fills
Aetherial AccelerationEnrageWipes raid if Duty Gauge reaches 100%

Phase 2

MechanicTypeDescription
EmbraceAoEInvisible puddles that pulse visible - binds and expands on contact
Pomp and CircumstanceAoEProximity AoE from boss position
Dark GeasAoERoom goes dark with Bleed debuff - interact with Dark Circles to remove

Strategy: Run toward boss when targeted by Chariot. Watch for figure-8 safe zones in Trample.


Argath Thadalfus

The final boss with mask mechanics that invert normal responses.

Mask System

Players receive Angel or Demon masks that affect Divine Commandment:

  • Angel Mask: Follow the command normally
  • Demon Mask: Do the OPPOSITE of the command

Phase 1

MechanicTypeDescription
Crippling BlowTankbusterModerate tank damage
Crush WeaponSpreadConsecutive puddle AoEs on players
SoulfixAoEPoint blank AoE - move out of melee
Divine Commandment (Gaze)GazeAngel = look away; Demon = look at boss
Divine Commandment (Move)AoEAngel = keep moving; Demon = stand still
TrepidationStackMeteor circles - one player per meteor
UnrelentingCleaveMultiple narrow cones from front
Judgement BladeAoEMarked players stack center to drop cross AoEs
Coldblood IAoEProximity AoE in corner
Royal BloodAddsShade adds tether and eventually explode
Shards of EmptinessAddsKill before Duty Gauge fills or wipe

Phase 2

MechanicTypeDescription
Gnawing DreadAoESpinning arrow forces movement direction when you move
Coldblood IIAoEFind safe circle while managing Gnawing Dread
Fire IVRaidwideRaid-wide damage
Edge HazardAoEArena edge turns you into zombie

Strategy: Focus on mask recognition. 3 stacks of Unnerved turns you into a chicken. Judgement Blade markers stack center.

Notes: The Divine Commandment mechanic is the fight’s signature challenge. Practice recognizing your mask and responding appropriately.