Omega: Sigmascape V3.0
The third floor of Omega: Sigmascape, featuring the Guardian from Final Fantasy VI. A mech boss that loads different “programs” summoning classic FF6 enemies.
Guardian
A mechanical boss that loads programs from Final Fantasy VI, each featuring unique mechanics and add phases.
| Mechanic | Type | Description |
|---|---|---|
| Arm & Hammer | Tankbuster | Heavy tank buster on primary target |
| Diffractive Plasma | Raidwide | Raid-wide AoE - heal through |
| Magitek Ray | AoE | Column AoE targeting one player - dodge out of path |
| Missile | AoE | Red marker with fire damage debuff on one player |
| Arena Edge | AoE | Touching arena edge causes paralysis - stay away from barriers |
Program Variations
Ultros Program:
| Mechanic | Type | Description |
|---|---|---|
| Circular AoEs | AoE | Under each player - bait together then move |
| Tentacles | AoE | Heavy column AoEs from spawned tentacles |
| Ultros | Adds | Off-tank picks up Ultros add |
| Chain Cannon | AoE | Circular AoE on targeted player |
| Main Cannon | Knockback | Proximity AoE - get far away |
Dadaluma Program:
| Mechanic | Type | Description |
|---|---|---|
| Knockback | Knockback | Stand near boss with back to corner - avoid hitting barrier |
| Chakra Burst | Stack | Eight AoEs spawn - one player per AoE |
| Dadaluma | Adds | Off-tank picks up add |
| Aura Cannon | AoE | Column AoEs to dodge |
Air Force Program:
| Mechanic | Type | Description |
|---|---|---|
| Point Blank | AoE | AoE around boss - move away |
| Missiles | AoE | Travel slowly across arena edges - avoid |
| Bomb Coils | AoE | One player stands in brightest glowing loop |
| Air Force | Adds | Off-tank picks up add; avoid cone AoE |
Bibliotaph Program:
| Mechanic | Type | Description |
|---|---|---|
| Summoning Circles | Stack | Three players must stand in each circle to prevent extra adds |
| Bibliotaph | Adds | Off-tank picks up add; avoid point blank AoE |
Strategy:
- Watch the screens outside the arena to predict which program loads
- Off-tank should always be ready to pick up the program’s add
- Each program has unique positioning requirements - learn them individually
- Chakra Burst requires exactly one player per circle
Notes: This fight tests awareness of multiple miniboss patterns. The key is recognizing which program is loading and executing its specific mechanics correctly.