The Final Coil of Bahamut - Turn 1

A Realm Reborn Raid Lv50 iLvl 110

The first turn of the Final Coil features Imdugud, a massive chimera-like creature with electrical mechanics and add phases.

Imdugud

A multi-phase fight with Wild Charge and Prey mechanics requiring precise coordination.

Core Mechanics (All Phases)

MechanicTypeDescription
Crackle HissRaidwideMassive frontal cleave dealing heavy raid-wide damage
Spike FlailCleaveTail swipe - stay on boss’s sides to avoid
Critical RipTankbusterHeavy tankbuster requiring cooldowns and shields

Wild Charge (Blue Marker)

MechanicTypeDescription
Wild ChargeKnockbackBlue marker on random non-tank - boss charges dealing damage

Wild Charge Strategy:

  • Random non-tank gets marked with blue
  • After delay, nearby players are stunned and gain Vulnerability Up
  • Imdugud charges the marked player, damaging anyone in path
  • Form a “train” in front of Imdugud to share damage
  • Only a tank can survive the frontmost position

Prey (Red Marker)

MechanicTypeDescription
PreyTankbusterRed marker on random player - massive damage + paralysis

Prey Strategy:

  • Red marker appears on random player
  • Initial hit is minor (~500 damage)
  • Second hit is massive with paralysis
  • Prevent with Scholar Adloquium or White Mage Stoneskin immediately after marker appears

Phase 3 - Heat Lightning

MechanicTypeDescription
Heat LightningSpreadThree random players take burst damage with Vulnerability Up
Heat + Blue ComboSpreadAffected players cannot join Wild Charge train

Heat Lightning Strategy:

  • Three players get hit with burst damage and Vulnerability
  • Spread out to avoid overlapping hits
  • During “Heat + Blue” combos, affected players stay out of the charge line
  • Only unaffected party members block Wild Charge

Add Phases

MechanicTypeDescription
Sons of ImdugudAddsSpawn at marked positions during add phases
Daughters of ImdugudAddsSpawn with Sons - kill before new wave spawns

Add Strategy:

  • Two add phases during the fight
  • Kill adds quickly before new ones spawn
  • Coordinate positioning for efficient AoE damage

Enrage

MechanicTypeDescription
Electrical FieldEnrageArena progressively covered over ~10 minutes

Notes:

  • Electrical field deals 1,000 damage per tick
  • Boss must be defeated before full arena coverage
  • Tank should face boss away from party (Crackle Hiss cleave)
  • Coordinate Wild Charge trains carefully