The Final Coil of Bahamut - Turn 1
The first turn of the Final Coil features Imdugud, a massive chimera-like creature with electrical mechanics and add phases.
Imdugud
A multi-phase fight with Wild Charge and Prey mechanics requiring precise coordination.
Core Mechanics (All Phases)
| Mechanic | Type | Description |
|---|---|---|
| Crackle Hiss | Raidwide | Massive frontal cleave dealing heavy raid-wide damage |
| Spike Flail | Cleave | Tail swipe - stay on boss’s sides to avoid |
| Critical Rip | Tankbuster | Heavy tankbuster requiring cooldowns and shields |
Wild Charge (Blue Marker)
| Mechanic | Type | Description |
|---|---|---|
| Wild Charge | Knockback | Blue marker on random non-tank - boss charges dealing damage |
Wild Charge Strategy:
- Random non-tank gets marked with blue
- After delay, nearby players are stunned and gain Vulnerability Up
- Imdugud charges the marked player, damaging anyone in path
- Form a “train” in front of Imdugud to share damage
- Only a tank can survive the frontmost position
Prey (Red Marker)
| Mechanic | Type | Description |
|---|---|---|
| Prey | Tankbuster | Red marker on random player - massive damage + paralysis |
Prey Strategy:
- Red marker appears on random player
- Initial hit is minor (~500 damage)
- Second hit is massive with paralysis
- Prevent with Scholar Adloquium or White Mage Stoneskin immediately after marker appears
Phase 3 - Heat Lightning
| Mechanic | Type | Description |
|---|---|---|
| Heat Lightning | Spread | Three random players take burst damage with Vulnerability Up |
| Heat + Blue Combo | Spread | Affected players cannot join Wild Charge train |
Heat Lightning Strategy:
- Three players get hit with burst damage and Vulnerability
- Spread out to avoid overlapping hits
- During “Heat + Blue” combos, affected players stay out of the charge line
- Only unaffected party members block Wild Charge
Add Phases
| Mechanic | Type | Description |
|---|---|---|
| Sons of Imdugud | Adds | Spawn at marked positions during add phases |
| Daughters of Imdugud | Adds | Spawn with Sons - kill before new wave spawns |
Add Strategy:
- Two add phases during the fight
- Kill adds quickly before new ones spawn
- Coordinate positioning for efficient AoE damage
Enrage
| Mechanic | Type | Description |
|---|---|---|
| Electrical Field | Enrage | Arena progressively covered over ~10 minutes |
Notes:
- Electrical field deals 1,000 damage per tick
- Boss must be defeated before full arena coverage
- Tank should face boss away from party (Crackle Hiss cleave)
- Coordinate Wild Charge trains carefully