Eden's Promise: Umbra
The first floor of Eden’s Promise features the Cloud of Darkness in her Dissidia form. The fight cycles through three distinct phases with increasing complexity on each loop.
Cloud of Darkness
| Mechanic | Type | Description |
|---|---|---|
| Art of Darkness | Cleave | Glowing ball indicates attack side - stand on opposite side of boss |
| Ground-razing Particle Beam | Raidwide | Heavy raid-wide damage |
| Wide-angle Phaser | AoE | Boss leaps to one side - move toward where boss is heading |
| Flood of Darkness | Raidwide | Darkness damage pulse |
| Zero-form Particle Beam | AoE | Linear beam attack - dodge to sides |
| Anti-air Particle Beam | AoE | Center squares become hazardous - move to edges |
| Summon | AoE | Two arena sides become dangerous - stay center |
| Rejuvenating Balm | AoE | Stand between boss and thorn bush, not on sides |
| Devouring Dark | AoE | Expanding dark zones - avoid |
| Hypercharged Cloud | Adds | Kill quickly or boss gains damage buff |
Phase Breakdown
Opening Phase:
- Dodge various AoEs throughout the arena
- Watch for Art of Darkness tell - glowing ball shows attack direction
Grid Phase:
- Arena becomes a grid of squares
- Purple-bordered squares are dangerous - move to safe squares
- Watch for Summon and Anti-air Particle Beam combinations
- Kill Hypercharged Clouds immediately
Thorns Phase:
- Avoid large thorn bushes throughout arena
- Break tethers by running away
- For Wide-angle Phaser, move toward the boss’s leap direction
- Rejuvenating Balm requires positioning between boss and thornbush
Strategy:
- Track Art of Darkness carefully - the ball position is your tell
- In Grid phase, prioritize safe squares while handling AoEs
- During Thorns phase, use the safe space between overlapping attacks
- The fight loops with added complexity - patterns repeat with more overlays
Notes: Phases repeat with additional mechanics layered on each loop. Meteor towers appear in later iterations requiring at least one player to soak each.