Dun Scaith

Heavensward Raid Lv60 iLvl 235

The third and final alliance raid in the Shadow of Mhach series, set in the floating fortress of Dun Scaith. Features challenging mechanics and the conclusion of the Mhachi storyline.

Deathgaze Hollow

The first boss, fought on a ship where players can fall off the edge.

MechanicTypeDescription
Void DeathKnockbackPulls players toward middle - run toward edge to resist
Void Aero IISpreadGreen markers drop tornados - run away from group
Void Blizzard IIIAoEStriped cone AoE - stand between the stripes
Void Aero IIIKnockbackCreates tornado that knocks players back
Bolt of DarknessCleaveColumn attack on half the ship - use knockback to reach safe side
Void Blizzard IVAoEIce crystals drop on one side of ship
Void Aero IVKnockbackRaid-wide knockback - position in front of ice crystal
Void Death IVEnrageDark squares cover floor - enrage if not killed in time

Strategy:

  • For Void Death, run toward the edge to avoid being pulled in
  • Drop green tornado markers away from the party
  • Stand between stripes during Void Blizzard III
  • For Aero III + Bolt combo, use knockback to reach safe side
  • For Blizzard IV + Aero IV, stand in front of ice crystal to avoid falling off
  • Kill boss before Void Death IV enrage

Ferdiad Hollow

A floating boss requiring raid-wide coordination.

MechanicTypeDescription
Abyssal ScytheAoEOrange markers drop lasting scythe AoEs
BlackboltStackRaid must stack on marked player
DebilitatorSpreadSpread out for individual targeting
FlameflowAoEFire lines across arena - avoid them
WormholeAoEPortals spawn adds - position carefully
Jongleur’s XAoELarge AoEs cover half the arena

Strategy:

  • Drop orange scythe markers away from center
  • Stack quickly for Blackbolt markers
  • Spread for Debilitator
  • Avoid Flameflow fire lines
  • Kill adds from Wormhole portals
  • Move to safe half during Jongleur’s X

Scathach

The Queen of the Voidsent, a challenging encounter with limited telegraphs.

MechanicTypeDescription
ShadespinAoEWatch for big wings - safe spots are front or behind
ShadowlinksAoERoom darkens, shadows on floor - STOP all movement and attacks
ShadethrustCleaveBoss turns with dark circle - don’t stand in front
Shadow LimbsGazeTethered players look at Shadow Limb to stop it
Melee ComboAoE3 hits to tank then leap - melee AoE follows
Thirty SoulsRaidwideGroup-wide AoE damage
ConnlaAddsAdd spawns - tank away from boss
MeteorStackMeteors require at least one player each

Strategy:

  • For Shadespin (big wings), stand front or behind boss
  • During Shadowlinks, STOP ALL ACTIONS - no movement, no attacks
  • Don’t stand in front during Shadethrust
  • Look at Shadow Limbs when tethered to stop their movement
  • Spread to cover all meteor locations
  • Tank Connla add away from boss
  • Most attacks lack heavy telegraph and apply vulnerability - stay alert

Diabolos Hollow

The final boss, who absorbs Scathach’s power mid-fight.

Phase 1 - Diabolos

MechanicTypeDescription
DeathgatesAddsKill quickly to prevent add spawns
LifegateAddsFour gates spawn - kill all quickly
Ruinous OmenRaidwideGroup-wide AoE
Hollow CamisadoTankbusterHeavy tank damage
Hollow OmenRaidwideAdditional group-wide AoE
Particle BeamStackMultiple players needed in center circle
Diabolic GateAddsSome players enter portal to kill dragon

Phase 2 - Diabolos Hollow

After absorbing Scathach’s power, Diabolos transforms.

MechanicTypeDescription
Hollow NightRaidwideHeavy raid-wide damage
NightmareAoEGround AoEs with increased damage
ShadethrustCleaveInherited from Scathach - don’t stand in front
Hollow TerrorTankbusterMassive tank damage
Ultimate TerrorRaidwideFinal phase damage increase

Strategy:

  • Phase 1: Kill gates quickly, stack for Particle Beam, enter Diabolic Gate when prompted
  • Phase 2: Be prepared for increased crit damage
  • Tank damage is especially heavy at start of Phase 2
  • Healers must be ready for Hollow Night damage
  • Final phase has increasing damage - burn boss quickly

Notes: Dun Scaith concludes the Shadow of Mhach trilogy. The Scathach and Diabolos Hollow fights are among the most mechanically demanding alliance raid encounters in Heavensward. Limited telegraphs mean players must learn boss tells rather than rely on ground markers.