The Binding Coil of Bahamut - Turn 4

A Realm Reborn Raid Lv50 iLvl 77

Turn 4 is a DPS-intensive raid taking place on a descending lift with six phases, each lasting approximately one minute. Failing to clear a phase in time causes the next phase to begin on top of it.

General Strategy

Optimal Composition: 2 Tanks, 2 Healers, 2 Magical DPS, 2 Physical DPS

Different enemy types have resistances:

  • Knights have Stoneskin (reflects magical damage) - kill with physical DPS
  • Soldiers absorb physical damage - kill with magical DPS
  • Dreadnoughts deal high frontal damage - never stand in front

Phase 1

MechanicTypeDescription
Clockwork Bugs x6AddsSix bugs spawn - tanks round them up, use AoE damage

Notes: Physical DPS should conserve TP to allow mages to deal bulk damage.

Phase 2

MechanicTypeDescription
Clockwork Soldiers x2AddsAbsorb physical damage - magical DPS priority
Clockwork Knights x2AddsHave Stoneskin reflecting magic - physical DPS priority

Notes: Each tank takes one Soldier and one Knight. Coordinate DPS accordingly.

Phase 3

MechanicTypeDescription
Clockwork DreadnoughtAddsHigh priority target - heals by consuming bugs
Clockwork Bugs x4AddsSecondary priority - Dreadnought feeds on them

Notes: Kill the Dreadnought before Phase 4 begins or it may heal to full. Never stand in front of Dreadnoughts.

Phase 4

MechanicTypeDescription
Clockwork Bugs x6AddsSimilar to Phase 1
Spinner-rooks x2AddsReduce maximum HP of players

Notes: Use heavy AoE damage. Black Mages should save Convert for Double Flare with Quelling Strikes.

Phase 5

MechanicTypeDescription
Clockwork SoldierAddsMagical DPS priority
Clockwork KnightAddsPhysical DPS priority
Clockwork DreadnoughtAddsHigh priority - handle frontal cleave

Notes: Combines earlier phase mechanics. Coordinate tank positioning and DPS targeting.

Phase 6

Final phase with the remaining adds. Clear everything before the lift reaches the bottom.

Notes:

  • This fight is a pure DPS check with no traditional boss
  • Communication between physical and magical DPS is critical
  • If behind on DPS, use Limit Break on Dreadnoughts