Alexander: Midas - The Burden of the Son
The fourth and final floor of Alexander: Midas, featuring the return of all four robots from A6 before the climactic battle against Brute Justice. An intense, multi-phase encounter.
Phase 1 - Onslaughter
| Mechanic | Type | Description |
|---|---|---|
| Hydrothermal Missile | Tankbuster | Heavy tank damage - use cooldowns |
| Megabeam | Cleave | Frontal line attack - don’t stand in front |
| Perpetual Ray | AoE | Increases magic damage taken |
| Discoid | Stack | Tethered orbs appear - higher HP players intercept |
Phase 2 - Brawler & Vortexer
Both robots spawn simultaneously.
| Mechanic | Type | Description |
|---|---|---|
| Tank Split | Tankbuster | Tanks split to separate sides |
| Brute Force | Tankbuster | Heavy tankbuster from Brawler |
| Single Blaster | Tankbuster | Targets tank |
| Double Blaster | Stack | Requires stack to share damage |
| Magicked Mark | Tankbuster | Additional tankbuster |
Phase 3 - Swindler & Blaster
Both robots spawn simultaneously.
| Mechanic | Type | Description |
|---|---|---|
| Tank Split | Tankbuster | Tanks on separate sides |
| Mind Blast | Raidwide | Group-wide AoE - heal through |
| High/Low Arithmeticks | AoE | Stand on floor opposite to debuff color (Purple = Low, Red = High) |
| Enumeration | Stack | Number of orbs = players needed in circle (rarely seen) |
Phase 4 - Brute Justice
The combined form of all four robots.
| Mechanic | Type | Description |
|---|---|---|
| Double Rocket Punch | Tankbuster | Heavy tankbuster - use cooldowns |
| J Kick | AoE | Proximity-based AoE - run away from boss |
| Apocalyptic Ray | Cleave | Massive frontal cone - get behind boss |
| Super Jump | AoE | Leap attack - avoid landing zone marker |
| Final Punch | Enrage | Soft enrage - increasing damage over time |
Strategy:
- Phase 1: Tank Onslaughter, intercept Discoid orbs with higher HP players
- Phase 2: Tanks split Brawler and Vortexer to opposite sides
- Phase 3: Tanks split Swindler and Blaster, handle Arithmeticks correctly
- Phase 4: All out DPS on Brute Justice, avoid frontal Apocalyptic Ray
- For J Kick, run away from the boss to reduce damage
- Get behind Brute Justice for Apocalyptic Ray
Notes: This fight is a culmination of everything learned in A6. Players familiar with the individual robot mechanics will have an easier time here. The final Brute Justice phase is a DPS race with heavy healing requirements.