Worqor Zormor

Dawntrail Dungeon Lv93

The second dungeon of Dawntrail, located in the frozen peaks of Urqopacha. Players must navigate through icy caverns to reach the summit.

Ryoqor Terteh

MechanicTypeDescription
Frosting FracasRaidwideParty-wide damage with dangerous AoE covering arena edges
Fluffle UpAddsSummons untargetable adds that cast AoEs: Rorrloh Teh cast quarter-circle AoEs (Ice Scream), Qorrloh Teh cast circle AoEs (Frozen Swirl)
Cold FeatAoEFreezes two adds, pausing their castbars so attacks resolve in different order; move from second safe spot to first
SnowscoopAoELine AoEs from arena edges; dodge first set then second
Sparkling SprinklingSpreadMarked AoEs on all players; spread to avoid overlap

Notes: Cold Feat is the tricky mechanic—watch which adds get frozen as this changes the order attacks resolve. Position in the second safe zone first, then move to where the first attack was.

Kahderyor

MechanicTypeDescription
Wind UnboundRaidwideParty-wide damage
Crystalline CrushStackTower requiring party stack; leaves crystals that interact with other mechanics
Wind ShotSpreadMarked AoEs on players plus donut AoE on crystals; coordinate positions
Earthen ShotSpreadMarked AoEs plus circle AoE on crystals; spread to avoid overlap
Crystalline StormAoELine AoEs that create new crystals
Seed CrystalsAoEMarked AoEs that inflict debuff; break out of crystal prisons and kill adds to remove

Notes: The crystals left by Crystalline Crush interact with Wind Shot and Earthen Shot—pay attention to whether the crystal AoE is a donut or circle to position correctly.

Gurfurlur

MechanicTypeDescription
Heaving HaymakerTankbusterHeavy damage on tank; use cooldowns
Enduring GloryRaidwideParty-wide damage
StoneworkAoESpecial floor tiles activate based on their image; volcanic tiles cause explosions, water tiles create knockbacks
AllfireAoEFire eruptions from marked floor sections
SledgehammerKnockbackKnockback from boss position
Arcane StompAoEMultiple sequential ground AoEs

Notes: Stonework is the signature mechanic—read the floor tile images to predict attacks. Volcanic imagery means fire explosions, water imagery means knockbacks. Position accordingly.