Worqor Zormor
The second dungeon of Dawntrail, located in the frozen peaks of Urqopacha. Players must navigate through icy caverns to reach the summit.
Ryoqor Terteh
| Mechanic | Type | Description |
|---|---|---|
| Frosting Fracas | Raidwide | Party-wide damage with dangerous AoE covering arena edges |
| Fluffle Up | Adds | Summons untargetable adds that cast AoEs: Rorrloh Teh cast quarter-circle AoEs (Ice Scream), Qorrloh Teh cast circle AoEs (Frozen Swirl) |
| Cold Feat | AoE | Freezes two adds, pausing their castbars so attacks resolve in different order; move from second safe spot to first |
| Snowscoop | AoE | Line AoEs from arena edges; dodge first set then second |
| Sparkling Sprinkling | Spread | Marked AoEs on all players; spread to avoid overlap |
Notes: Cold Feat is the tricky mechanic—watch which adds get frozen as this changes the order attacks resolve. Position in the second safe zone first, then move to where the first attack was.
Kahderyor
| Mechanic | Type | Description |
|---|---|---|
| Wind Unbound | Raidwide | Party-wide damage |
| Crystalline Crush | Stack | Tower requiring party stack; leaves crystals that interact with other mechanics |
| Wind Shot | Spread | Marked AoEs on players plus donut AoE on crystals; coordinate positions |
| Earthen Shot | Spread | Marked AoEs plus circle AoE on crystals; spread to avoid overlap |
| Crystalline Storm | AoE | Line AoEs that create new crystals |
| Seed Crystals | AoE | Marked AoEs that inflict debuff; break out of crystal prisons and kill adds to remove |
Notes: The crystals left by Crystalline Crush interact with Wind Shot and Earthen Shot—pay attention to whether the crystal AoE is a donut or circle to position correctly.
Gurfurlur
| Mechanic | Type | Description |
|---|---|---|
| Heaving Haymaker | Tankbuster | Heavy damage on tank; use cooldowns |
| Enduring Glory | Raidwide | Party-wide damage |
| Stonework | AoE | Special floor tiles activate based on their image; volcanic tiles cause explosions, water tiles create knockbacks |
| Allfire | AoE | Fire eruptions from marked floor sections |
| Sledgehammer | Knockback | Knockback from boss position |
| Arcane Stomp | AoE | Multiple sequential ground AoEs |
Notes: Stonework is the signature mechanic—read the floor tile images to predict attacks. Volcanic imagery means fire explosions, water imagery means knockbacks. Position accordingly.