The Tower of Zot

Endwalker Dungeon Lv81

The first dungeon of Endwalker, set in a floating tower that serves as the domain of the Magus Sisters. Players ascend the tower to confront these powerful mages who serve as enforcers for the Telophoroi.

Minduruva

MechanicTypeDescription
Manusya BioTankbusterInflicts poison; use cooldowns and cleanse with Esuna
Manusya Blizzard IIIAoEConal AoE radiating from boss; move to safe side
Manusya Fire IIIAoEDonut-shaped AoE; stay in melee range of boss
Manusya Thunder IIIAoEMultiple AoEs in cardinal directions; stand diagonally
Manusya Bio IIICleaveHalf-arena frontal cleave; get behind boss
DhrupadRaidwideHits all non-tank players with elemental damage; applies uncleansable DoT
TransmuteAoECreates orbs that travel to markers; memorize which spell each orb will cast

Notes: Transmute requires memorizing which orb corresponds to which spell via the buff icons. Fire = get close, Blizzard = avoid cone, Thunder = avoid marked areas.

Sanduruva

MechanicTypeDescription
Isitva SiddhiTankbusterHigh damage on tank; use cooldowns
Prapti SiddhiAoEFires line AoEs at each party member in succession; keep moving
Manusya BerserkAoESpawns five orbs that explode; stand against wall in gap between orbs
Explosive ForceAoEDetonates the orbs from Manusya Berserk; getting hit inflicts Berserk
Prakamya SiddhiAoEPoint-blank AoE around boss; move away

Notes: Watch for the safe spot against the wall during Explosive Force. Being hit by orbs causes you to involuntarily attack the boss.

Cinduruva

MechanicTypeDescription
SamsaraRaidwideHeavy group-wide damage; healers prepare
Delta AttackAoECombines Fire, Blizzard, and Thunder mechanics from earlier fights
DhrupadRaidwideAll three sisters channel damage on non-tank players
Manusya ReflectAoESisters rotate through spells; dodge based on visual cues

Notes: The final fight combines all three Magus Sisters’ mechanics. Watch for familiar ability tells from the earlier encounters and react accordingly.