The Heroes' Gauntlet

Shadowbringers Dungeon Lv80 iLvl 460

A journey through three regions of Norvrandt facing spectral Warriors of Light summoned from beyond. Each boss represents a different heroic archetype from other reflections.

Spectral Thief

MechanicTypeDescription
Spectral DreamTankbusterThree-hit combo on tank; use cooldowns
Spectral WhirlwindRaidwideUnavoidable room-wide damage
DashAoEBoss tethers to ground marker; dashes there with AoE when countdown ends
Spectral GustSpreadAll players marked with circle AoEs; spread apart
Chicken KnifeAoEUntargetable knives in corners fire repeated line attacks
ShadowdashAoEBoss splits to two tethered locations with AoE at both
Coward’s CunningSpreadLine AoEs on all players; spread to avoid overlap

Notes: During Chicken Knife + Shadowdash combo, stack first to consolidate safe space, then spread. Knife line attacks have brief windows between volleys.

Spectral Necromancer

MechanicTypeDescription
Twisted TouchTankbusterHigh damage on tank; use cooldowns
Chaos StormRaidwideDamages all players; healers prepare
Absolute Dark IICleaveLarge cone attack
NecromancyAddsFour dark circles spawn Necrobomb zombies that tether to players; move away from glowing zombies
Dark DelugeAoECircle markers in random locations
Fell ForcesAoELarge circles leave persistent Bleed puddles
Death ThroesAoEDark-tethered zombies dash to players and explode; spread apart before immobilized

Notes: Two types of zombie mechanics: first has unmarked circles around glowing zombies, second immobilizes then explodes. Spread for the second type.

Spectral Berserker

MechanicTypeDescription
Beastly FuryRaidwideDamages all; creates unsafe area around arena edges
Wild AnguishStackStack marker on random player; group together
Wild RageKnockbackCircular knockback marker; stay close or use knockback immunity
Raging StrikeCleaveUnmarked line attack where boss faces; move behind boss
Falling RocksSpreadLarge circle AoEs on players create rock piles; use rocks to hide from follow-up
Wild RampageAoEArena-wide attack; only safe in dark crater puddles. Enter craters late to minimize debuff

Notes: Dark craters give “A Bit Berserk” stacks—at 8 stacks you lose control. Enter craters only when necessary and exit quickly. Rock piles provide cover.