The Heroes' Gauntlet
A journey through three regions of Norvrandt facing spectral Warriors of Light summoned from beyond. Each boss represents a different heroic archetype from other reflections.
Spectral Thief
| Mechanic | Type | Description |
|---|---|---|
| Spectral Dream | Tankbuster | Three-hit combo on tank; use cooldowns |
| Spectral Whirlwind | Raidwide | Unavoidable room-wide damage |
| Dash | AoE | Boss tethers to ground marker; dashes there with AoE when countdown ends |
| Spectral Gust | Spread | All players marked with circle AoEs; spread apart |
| Chicken Knife | AoE | Untargetable knives in corners fire repeated line attacks |
| Shadowdash | AoE | Boss splits to two tethered locations with AoE at both |
| Coward’s Cunning | Spread | Line AoEs on all players; spread to avoid overlap |
Notes: During Chicken Knife + Shadowdash combo, stack first to consolidate safe space, then spread. Knife line attacks have brief windows between volleys.
Spectral Necromancer
| Mechanic | Type | Description |
|---|---|---|
| Twisted Touch | Tankbuster | High damage on tank; use cooldowns |
| Chaos Storm | Raidwide | Damages all players; healers prepare |
| Absolute Dark II | Cleave | Large cone attack |
| Necromancy | Adds | Four dark circles spawn Necrobomb zombies that tether to players; move away from glowing zombies |
| Dark Deluge | AoE | Circle markers in random locations |
| Fell Forces | AoE | Large circles leave persistent Bleed puddles |
| Death Throes | AoE | Dark-tethered zombies dash to players and explode; spread apart before immobilized |
Notes: Two types of zombie mechanics: first has unmarked circles around glowing zombies, second immobilizes then explodes. Spread for the second type.
Spectral Berserker
| Mechanic | Type | Description |
|---|---|---|
| Beastly Fury | Raidwide | Damages all; creates unsafe area around arena edges |
| Wild Anguish | Stack | Stack marker on random player; group together |
| Wild Rage | Knockback | Circular knockback marker; stay close or use knockback immunity |
| Raging Strike | Cleave | Unmarked line attack where boss faces; move behind boss |
| Falling Rocks | Spread | Large circle AoEs on players create rock piles; use rocks to hide from follow-up |
| Wild Rampage | AoE | Arena-wide attack; only safe in dark crater puddles. Enter craters late to minimize debuff |
Notes: Dark craters give “A Bit Berserk” stacks—at 8 stacks you lose control. Enter craters only when necessary and exit quickly. Rock piles provide cover.