The Sunken Temple of Qarn (Hard)

A Realm Reborn Dungeon Lv50 iLvl 80 Hard

Return to the depths of the temple where more dangerous guardians await. Features unique multi-part boss mechanics.

Damaged Adjudicator

A stone guardian with four targetable body parts.

MechanicTypeDescription
Glowing PartAddsAttack the part with the red glowing orb - main body resists damage
Ruins CrawlerAddsSpawn when a part is destroyed - burn them down
SandblastCleaveUntelegraphed conal AoE - face boss away from party
Desert StormAoELine AoE in front of boss - move to avoid
Dust to DustAoEOrange marker spawns sand orb that explodes in puddles
Shifting SandsAoELarge sand pit that kills players who sink in - escape immediately

Notes:

  • Target the glowing body part (Head, Arm, or Tail) - main body takes minimal damage
  • When part is destroyed, Ruins Crawler adds spawn - kill before boss reforms
  • Repeat until all parts destroyed, then finish the main body
  • Shifting Sands is deadly - escape immediately or die

Sabotender Emperatriz

A cactuar queen with a must-interrupt attack.

MechanicTypeDescription
100,000 NeedlesRaidwideLong cast - deal enough damage to boss to interrupt or wipe
Sabotender GuardiaAddsPrevents boss damage - kill immediately
3,000 NeedlesRaidwideModerate raid-wide damage
SabotendashTankbusterModerate damage to tank
Sabotender SoldadoAddsStarting adds - defeat them

Notes:

  • 100,000 Needles is a DPS check - you must deal enough damage to interrupt it
  • If Sabotender Guardia spawns during 100,000 Needles, kill it immediately
  • Guardia prevents damage to the boss and can cause wipe if ignored
  • Boss starts with two Sabotender Soldado adds

Vicegerent to the Warden

The final guardian of the temple depths.

MechanicTypeDescription
Mummy AddsAddsSpawn throughout the fight - kill them
IncinerateCleaveFrontal cone attack
Creeping DarknessAoEGround-targeted AoE attacks
Curse of the MummyRaidwideDebuff applied during the fight

Notes:

  • Handle mummy adds as they spawn
  • Tank faces boss away from party for frontal attacks
  • Standard positioning - melee behind, ranged spread