The Skydeep Cenote
The third dungeon of Dawntrail, located in the depths of Yak T’el. A cenotaph for children lost to the dream of blessed siblings, now the path to the golden city.
Feather Ray
| Mechanic | Type | Description |
|---|---|---|
| Immersion | Raidwide | Party-wide magic damage |
| Troublesome Tail | AoE | Inflicts debuff that makes players mimic the boss’s next ability; turn away from allies |
| Worrisome Wave | Cleave | Frontal conal AoE; can be mimicked by players |
| Hydro Ring | AoE | Donut AoE from boss that transforms arena into donut shape; stay in center |
| Blowing Bubbles | AoE | Bubble streams move outward from center; dodge between them |
| Bubble Bomb | AoE | Spawns bubbles that explode in AoEs |
| Rolling Current | Knockback | Knocks back bubbles on the arena |
| Trouble Bubbles | Spread | Combines Troublesome Tail with Blowing Bubbles; each player fires bubble streams while boss fires four; spread out |
Notes: The Nuisance debuff from Troublesome Tail makes you mirror the boss’s attack. During Worrisome Wave, face away from allies so your mirrored cone doesn’t hit them.
Firearms
| Mechanic | Type | Description |
|---|---|---|
| Dynamic Dominance | Raidwide | Party-wide magic damage that creates dangerous zone around arena edge |
| Pummel | Tankbuster | Physical tank buster |
| Mirror Maneuver | AoE | Spawns mirrors and orbs; mirrors reflect line AoEs, orbs explode in huge AoEs if hit by lasers |
| Thunderlight Burst | AoE | Boss jumps to edge and shoots line AoE toward a mirror; bounces to create large circular AoE |
| Ancient Artillery | AoE | Expanding AoEs that hit squares in a line |
| Emergent Artillery | Spread | Delayed marked AoEs on all players |
Notes: Watch the mirrors during Thunderlight Burst—the laser bounces off them to create additional AoE zones. Avoid the orbs as they cause massive explosions if hit.
Maulskull
| Mechanic | Type | Description |
|---|---|---|
| Ashlayer | Raidwide | Party-wide magic damage |
| Wrought Fire | Tankbuster | Magical tank buster that hits in an AoE; other players stay away |
| Colossal Impact | Knockback | Knockback from back half of room with marked AoEs or stack marker, then the opposite |
| Stonecarver | Cleave | Boss’s fists light up twice, then cleave the marked half of arena in that order; slight knockback if hit |
| Ringing Blows | Knockback | Knockback from front of arena followed by Stonecarver |
| Deep Thunder | Stack | Tower requiring party stack; deals multiple hits of damage |
| Maulwork | AoE | Large circle AoEs on arena, then large line AoEs toward indicators |
| Skullcrush | Knockback | Knockback from front with marked AoE; get knocked back diagonally, then spread |
Notes: For Stonecarver, watch which of Maulskull’s fists glow first and second—this indicates the order of half-room cleaves. Use knockback immunity or position carefully during Colossal Impact.