Mt. Gulg

Shadowbringers Dungeon Lv79

The final leveling dungeon of Shadowbringers, ascending the mountain fortress of Vauthry. Players climb through waves of sin eaters to reach the Lightwarden at the summit.

Forgiven Cruelty

MechanicTypeDescription
RakeTankbusterHigh damage on tank; use cooldowns
Cyclone WingRaidwideDamages all players; healers prepare
Lumen InfinitumAoEUnmarked line AoE at random player; don’t stand in front of boss
Typhoon WingAoETriangle pattern with cone attacks from each point; stand along triangle edges
Typhoon Wing + OrbsAoECombines cone attacks with circle AoEs from orbs at arena edge plus boss point-blank

Notes: Later Typhoon Wing casts add orbs and a point-blank—position between cone attacks while avoiding both orbs and the boss.

Forgiven Whimsy

MechanicTypeDescription
CatechismTankbusterHigh damage on tank; use cooldowns
Sacrament of PenanceRaidwideDamages all players; healers prepare
ExagenesisAoEFloor segments matching boss’s face segments explode; stand on faceless segments
Judgement DayAoECircle markers appear; at least one player must stand in each or party takes damage + vuln
Exagenesis + OrbsAoECombines face explosions with donut AoEs from orbs

Notes: Boss is stationary—positional attacks have no bonus. Watch the boss’s rotating faces to predict which floor segments are safe.

Forgiven Obscenity

MechanicTypeDescription
Sacrament SforzandoTankbusterLine attack on tank; face boss away from party
Orison FortissimoRaidwideDamages all players; healers prepare
Divine DiminuendoAoEPoint-blank circle, later gains Ring of Radiance donuts; stand at edge of inner circle
Conviction MarcatoCleaveLine attack with four unmarked lines from circles; stand where circles meet
Penance PianissimoAoEDamaging ring around arena edges; stay in center safe circle
Feather MarionetteAoEFour copies spawn in corners; find one with glowing rings for safe zone
Solitaire RingAoELine of orbs with rings at different distances; rings fire lines based on distance from orbs

Notes: During Solitaire Ring, stand in front of far rings first, then move to areas where line attacks already occurred.