Mistwake
A level 100 dungeon introduced in Patch 7.4 “Into the Mist,” set on the ruined Mist Continent featuring the streets of Treno.
Treno Catoblepas
| Mechanic | Type | Description |
|---|---|---|
| Earthquake | Raidwide | Party-wide damage; kills anyone who is petrified |
| Thunder II | AoE | AoEs around arena and on party members; try not to overlap with rocks |
| Thunder III | Tankbuster | Tank buster on highest enmity target |
| Bedeviling Light | Gaze | Line-of-sight attack that petrifies; hide behind rocks or die to follow-up Earthquake |
| Petribreath | Cleave | Cone attack from boss; move behind after |
| Ray of Lightning | Stack | Line attack requiring party to stack together |
Notes: The main mechanic is Bedeviling Light into Earthquake—you must hide behind rocks to avoid petrification, then survive the Earthquake. Rocks break as the fight progresses, limiting safe spots. After Ray of Lightning, move behind the boss for Petribreath.
Amdusias
| Mechanic | Type | Description |
|---|---|---|
| Thunderclap Concerto | Cleave | 315-degree cone attack; check orbs on boss—if no orb on back, back is safe; otherwise front is safe. Happens twice in succession, always reversing |
| Bio II | Raidwide | Raidwide that leaves green puddles around arena |
| Galloping Thunder | AoE | Boss sprints to five locations; green orbs explode when touched. Go left of first dash target, move in after it explodes |
| Shockbolt | Tankbuster | Simple tank buster |
| Thunder III | Stack | Multi-hit party stack |
| Thunder IV | Raidwide | Heavy raidwide damage |
Notes: For Thunderclap Concerto, look at the orbs to determine safe zone—back safe if no orb there, otherwise front. For Galloping Thunder, position left of the first orb and move into the safe spot after it explodes. Later iterations add spread markers during Thunderclap Concerto.
Thundergust Griffin
| Mechanic | Type | Description |
|---|---|---|
| Thunderspark | Raidwide | Raidwide that creates circular deathwall on arena edge |
| High Volts | Spread | Personalized AoEs on all players; spread out |
| Thundering Roar | AoE | Orbs shoot out in various directions; stand where boss is between you and orbs. Later adds rotating tornado around edge |
| Golden Talons | Tankbuster | Tank buster |
| Fulgurous Fall | Knockback | Griffin dashes forward and knocks everyone back; get to middle, position outside the dash path to avoid being pushed into wall |
Notes: For Thundering Roar, position on the side of boss without an orb nearby—keep boss between you and orbs for melee uptime. For Fulgurous Fall, stand in middle outside the dash line to avoid fatal wall knockback, then dodge the line AoEs.