Hell's Lid

Stormblood Dungeon Lv70 iLvl 310

A volcanic island in the Ruby Sea where the auspice Genbu resides, guarding the sacred Reisen Temple from intruders.

Otake-maru

MechanicTypeDescription
100-tonze SwingKnockbackPoint-blank AoE when boss raises arm - run out of melee range
10-tonze SlashCleaveFrontal cone targeting random player - dodge the telegraph
Liquid CarapaceAoEBoss chases a player while vomiting lava - keep moving away
Otake-maru’s WeaponsAoEBoss leaps to reclaim weapons, causing AoE on each landing
Volcanic DebrisAoERandom circular AoEs from falling boulders

Notes:

  • All attacks inflict stacking Vulnerability Up debuffs
  • When boss raises its arm, run out of melee range immediately
  • The targeted player during Liquid Carapace must constantly move away
  • After reclaiming both weapons, boss does a point-blank AoE

Kamaitachi

MechanicTypeDescription
Whipping WhittretCleaveNo cast bar high damage frontal - keep boss facing away
’The wind begins to howl!’AoEDonut AoE - safe at max or melee range
The Patient BladeAoE180-degree area AoE - stay close to move out quickly
’The wind shifts!’AoEColumn AoE bisecting arena - stand to either side
Tsumuji-kazeAddsAdds spawn with circular AoEs - tank picks up, DPS burns
Tornado DashAoETornadoes tether and boss dashes along lines - stay far away
Reaper’s GaleAoEProximity AoE when boss lands on final tornado

Notes:

  • Pay attention to text prompts on screen for donut vs column AoE
  • The tornado dash is wider than it looks - stay very far away from orange tethers
  • Run away from the remaining tornado for proximity damage reduction

Genbu

MechanicTypeDescription
CaduceusTankbusterNo cast bar, heavy tank damage - healers watch closely
Hell of WaterAoECross-shaped AoE centered on boss
Hell of WasteSpreadOrange marker on player, then circular AoE - spread out
Sinister TideAoEBlue ball follows arrow tiles - observe path and move
Hell of WavesKnockbackRaid-wide knockback
Chelonian GateAddsBoss summons shield - destroy before Duty Gauge fills or wipe

Notes:

  • During Sinister Tide, watch the arrows on the floor to predict ball path
  • The blue ball follows arrows until it hits a wall
  • During Chelonian Gate, destroy the Gate add before the Duty Gauge reaches 100%
  • Failing to break the shield results in a party wipe