Dzemael Darkhold
A cave system in Coerthas Central Highlands that House Dzemael attempted to develop into a fortress before voidsent overran it.
All-seeing Eye
A voidsent eye that can only be damaged under special conditions.
| Mechanic | Type | Description |
|---|---|---|
| Crystal Veil | AoE | Boss is only vulnerable while standing in purple crystal lights |
| Eyes on Me | Raidwide | Powerful point-blank AoE - reduced by 90% under Crystal Veil |
| Cursed Gaze | Gaze | Frontal cone inflicting Amnesia or Paralysis |
| Add Waves | Adds | Boss summons monsters in waves with frontal cone attacks |
Notes:
- Always fight the boss under purple Crystal Veil lights
- Crystal lights fade over time - move to the next crystal when they do
- Stay under Crystal Veil during Eyes on Me to reduce damage by 90%
- Later add waves have dangerous frontal cones - position carefully
Taulurd
A voidsent that requires constant movement to avoid attacks.
| Mechanic | Type | Description |
|---|---|---|
| Frontal Cone | Cleave | Frontal attack - don’t stand in front |
| Elbow Drop | Cleave | Rear cone attack - dangerous to melee behind the boss |
| Fireball Adds | Adds | Four helper adds cast Fireballs and Rocks |
| Fireball | AoE | Large red AoE circles - must be avoided |
| Rock | Raidwide | Unavoidable rock attacks alternate with Fireballs |
Notes:
- This is a “dance” fight requiring constant movement
- Melee must watch for rear cone attacks (Elbow Drop)
- Avoid standing in Fireball AoE circles
- Stand at the boss’s sides when possible
Batraal
A large voidsent demon that uses powerful blast attacks.
| Mechanic | Type | Description |
|---|---|---|
| Desolation | Cleave | Frontal cone attack |
| Grim Halo | AoE | Point-blank AoE around the boss |
| Grim Fate | AoE | Random target blasts dealing heavy damage |
| Sea of Pitch | AoE | Ground-targeted AoE puddles |
Notes:
- Tank should keep the boss faced away from the party
- Melee need to watch for Grim Halo and move out
- Healers should be ready for heavy damage from Grim Fate