Dzemael Darkhold

A Realm Reborn Dungeon Lv44

A cave system in Coerthas Central Highlands that House Dzemael attempted to develop into a fortress before voidsent overran it.

All-seeing Eye

A voidsent eye that can only be damaged under special conditions.

MechanicTypeDescription
Crystal VeilAoEBoss is only vulnerable while standing in purple crystal lights
Eyes on MeRaidwidePowerful point-blank AoE - reduced by 90% under Crystal Veil
Cursed GazeGazeFrontal cone inflicting Amnesia or Paralysis
Add WavesAddsBoss summons monsters in waves with frontal cone attacks

Notes:

  • Always fight the boss under purple Crystal Veil lights
  • Crystal lights fade over time - move to the next crystal when they do
  • Stay under Crystal Veil during Eyes on Me to reduce damage by 90%
  • Later add waves have dangerous frontal cones - position carefully

Taulurd

A voidsent that requires constant movement to avoid attacks.

MechanicTypeDescription
Frontal ConeCleaveFrontal attack - don’t stand in front
Elbow DropCleaveRear cone attack - dangerous to melee behind the boss
Fireball AddsAddsFour helper adds cast Fireballs and Rocks
FireballAoELarge red AoE circles - must be avoided
RockRaidwideUnavoidable rock attacks alternate with Fireballs

Notes:

  • This is a “dance” fight requiring constant movement
  • Melee must watch for rear cone attacks (Elbow Drop)
  • Avoid standing in Fireball AoE circles
  • Stand at the boss’s sides when possible

Batraal

A large voidsent demon that uses powerful blast attacks.

MechanicTypeDescription
DesolationCleaveFrontal cone attack
Grim HaloAoEPoint-blank AoE around the boss
Grim FateAoERandom target blasts dealing heavy damage
Sea of PitchAoEGround-targeted AoE puddles

Notes:

  • Tank should keep the boss faced away from the party
  • Melee need to watch for Grim Halo and move out
  • Healers should be ready for heavy damage from Grim Fate