The Dusk Vigil
The first dungeon of Heavensward, set in an abandoned fortress in Coerthas Western Highlands.
Towering Oliphant
| Mechanic | Type | Description |
|---|---|---|
| Rear | AoE | Point-blank AoE around the boss - move away |
| Prehistoric Trumpet | Raidwide | Party-wide damage requiring healing |
| Wooly Inspiration | Cleave | Large frontal cone with pull effect |
| Rock of Ages | AoE | Stuns a random player and follows with unavoidable AoEs |
| Tusk Butt | Knockback | Launches a player into the air |
Notes: The boss will stun players and follow up with AoEs - healers need to heal through these attacks.
Ser Yuhelmeric
| Mechanic | Type | Description |
|---|---|---|
| Brain Drain | Adds | Party-wide damage that revives Frozen Knights around the arena |
Notes:
- When adds spawn, group them together for efficient AoE damage
- Later phases feature multiple Brain Drain casts in succession
- Focus on burning down the adds quickly to reduce incoming damage
Opinicus
| Mechanic | Type | Description |
|---|---|---|
| Rubble Mechanic | AoE | Uses rubble around the arena for mechanics - stay aware of rubble positions |
| Whirling Gaol | AoE | Creates wind zones that damage players |
| Alpine Draft | Knockback | Knocks players back - position carefully near rubble for cover |
Notes:
- Similar to Garuda’s pillar mechanic from earlier content
- Track the closest pile of rubble to your position throughout the fight
- Use rubble for cover when indicated