Cutter's Cry
A canyon in Central Thanalan that serves as an ant colony. Named after a fallen Ul’dahn soldier whose cries echo through the caverns.
Myrmidon Princess
The queen of the ant colony who summons waves of soldiers.
| Mechanic | Type | Description |
|---|---|---|
| Mandible Bite | Cleave | Frontal cone AoE |
| Silence | AoE | Applies silence debuff - removable with Esuna |
| Haste | AoE | Buffs herself or her summons with increased speed |
| Myrmidon Marshal | Adds | Priority target - grants boss Rehabilitation (HP regen) |
| Myrmidon Guard | Adds | Second priority after Marshal |
| Myrmidon Soldiers | Adds | Lowest priority adds |
Notes:
- Kill order: Marshal → Guard → Soldiers
- The Marshal gives the Princess a healing buff - kill it first
- High burst damage helps end the fight before adds overwhelm the party
- The longer the fight goes, the harder it becomes
Giant Tunnel Worm
A massive sandworm that burrows through the arena.
| Mechanic | Type | Description |
|---|---|---|
| Sludge | AoE | Applies poison DoT (~200 damage per tick) - cleanse with Esuna |
| Tunnel | AoE | Boss burrows and creates sand trail - run away from the trail direction |
| Sandstorm | AoE | Large AoE (1500+ damage) at end of tunnel - avoid the path |
Notes:
- When the worm burrows, watch the sand trail direction and run the opposite way
- Esuna the Sludge poison if possible to reduce healer strain
- The tunnel pattern repeats 2-3 times during the fight
- Players with high latency may struggle with the tunnel mechanic
Chimera
The final boss, a three-headed beast with voice-based attacks.
| Mechanic | Type | Description |
|---|---|---|
| Ram’s Voice | AoE | Close-range AoE - melee must run out when blue text appears |
| Dragon’s Voice | AoE | Long-range AoE - ranged must run into melee range when violet text appears |
| Cacophony | AoE | Orb attack that explodes on target, inflicting paralysis |
| Head Attacks | Cleave | Frontal cone attacks from the different heads |
Notes:
- Watch for text color: Blue = Ram’s Voice (run out), Violet = Dragon’s Voice (run in)
- Melee DPS should be ready to run out for Ram’s Voice
- Ranged DPS must run into melee range for Dragon’s Voice to avoid damage
- Tank should dodge frontal cone attacks from the heads