Bardam's Mettle
The traditional Xaela trial grounds on the Azim Steppe, where warriors must prove their worth through combat and survival challenges.
Galura
| Mechanic | Type | Description |
|---|---|---|
| Heave | Cleave | Wide frontal cone AoE - move to the side or behind |
| Crumbling Crust | AoE | Multiple circular AoEs around the arena - dodge them |
| Rush | AoE | Boss tethers to a player and charges - run far away until tether turns purple |
| Warcry | Adds | Activates sleeping animals around arena edges with various attacks |
| Earthquake | Raidwide | Raid-wide damage following Warcry |
Notes:
- When tethered for Rush, run as far as possible until the tether turns purple
- Warcry awakens animals: Rams create line AoEs, Sheep create circles, Coeurls create massive cone AoEs
- Coeurl cone AoEs are the most dangerous - prioritize avoiding those
Bardam
| Mechanic | Type | Description |
|---|---|---|
| Phase 1 - Golem Gaze | Gaze | Keep your back to the center golem while dodging AoEs |
| Phase 1 - AoEs | AoE | Circular and ring AoEs to dodge while avoiding gaze |
| Phase 2 - Pillars | AoE | Stand in one of three pillars, then avoid donut AoEs |
| Phase 2 - Chase | AoE | Run in small circles in designated quadrants while AoEs chase you |
| Phase 3 - Meteor | AoE | Hide behind remaining rock when meteor drops |
Notes:
- This is a unique mechanics-only encounter with no combat
- The boss has no health bar and doesn’t attack directly
- Phase 3 combines previous phases - dodge golem AoEs and blue lines, then hide behind rock
Yol
| Mechanic | Type | Description |
|---|---|---|
| Feather Cut | Cleave | Tank cleave with moderate-to-high damage |
| Wind Unbound | AoE | AoE attack pattern to dodge |
| Flutterfall | Spread | Players with orange markers should spread out |
| Eye of the Fierce | Gaze | Gaze attack - look away from the boss |
Notes:
- Spread out when you have an orange marker from Flutterfall
- Look away during Eye of the Fierce to avoid the gaze effect
- Tank should use cooldowns for Feather Cut